Wasn't the title "colony basics" ... is bombing the Hegemony back to the stone ago a basic task in Starsector? No need to answer, it was a purely rhetorical question ...
I sometimes see players stating that they "make 800k a month" - but I wonder how? I don't get anywhere near this ... am I building the wrong things at the wrong places?
Let's say I found the following star system:
12ly from the core, with Gate and Domain Relay. This might even be a bit better than what you normally would find, access would be around 120% unless you're in war I guess.
Planet A (no atmos)
Hazard 200%, wide spread ruins, spares rares, abundant ore, hot, low grav
Planet B (no atmos)
Hazard 175%, extensive ruins, moderate ore, hot
Planet C (habitable)
Hazard 125%, scattered ruins, poor farmland, ultrarich rare ore, moderate ore, common organics, tectonic activity, cold
What should I build where?
Obviously Farming on C, Megaports and TechMining (temporarily) everywhere, Mining on C as well.
As Mining is cheap, would it pay for itself on A?
I'm very reluctant to put Light/Heavy Industry or Fuel Production on haz 175+ planets, because the upkeep is high and the multiplier makes them really expensive. But then what about the "special items": Heavy Industry/ Orbital Work should not be on "Habitable" because of the pollution caused by the nanoforge you want to put in there. Fuel Production should be on "No Athmosphere" bacause of the Synchrotron Core, and the Military Base should be on a "hot"/"exterme heat" world to utilise a Cryoarithmetic Engine ... . How do I pay for these?
And where to put Commerce? With C already having Farming and Mining, there are only 2 slots left, and Commerce needs good planetary income to work with. But there are the 3 other industries competing for the slots as well.
Starsearcher says that C only makes 90k profit with Megaport, Farming, Mining, Light Industry, and that's w/o paying for Orbital, Ground Def. and Patrol HQ. How do I get 200K from this planet?