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Author Topic: What do the ship orders actually mean?  (Read 555 times)

Doctorhealsgood

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What do the ship orders actually mean?
« on: January 03, 2024, 08:10:43 AM »

It seems to be a common known thing that the orders you can make on the command menu aren't exactly intuitive. But i assume that someone knows what they actually do. Their meaning and use doesn't seem to be recorded on the wiki or anywhere else so might as well make a thread asking for everyone to pool what they know about them here.
Maybe with some luck if this goes well someone will put the info on the wiki for everyone to know too!
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Phenir

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Re: What do the ship orders actually mean?
« Reply #1 on: January 03, 2024, 09:58:14 AM »

Most info about orders can be seen in the tooltip when mousing over them. Also I assume you mean the combat command view and not the orders tab in the command menu of the campaign screen, which has no purpose currently.
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Doctorhealsgood

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Re: What do the ship orders actually mean?
« Reply #2 on: January 03, 2024, 10:03:35 AM »

Yeah combat command
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Megas

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Re: What do the ship orders actually mean?
« Reply #3 on: January 03, 2024, 10:40:39 AM »

I do not trust some of the orders doing what I want.

After seeing what Escort does, I expect the ship will hug the ship it is supposed to follow then eventually drift infront of its line of fire and either block it or get shot in the back.

Similarly, I do not except Capture/Defend to do anything other than chase small enemies more than halfway across the map while another enemy steals the point they were suppose to capture or guard.  Never see the enemy get distracted when I try to replicate what they do to me.

And for the classic, tell my ships to go kill something but they hover just beyond maximum range of their guns and the enemy either escapes (fleeing) or the window of vulnerability is gone.
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itBeABruhMoment

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Re: What do the ship orders actually mean?
« Reply #4 on: January 03, 2024, 01:31:20 PM »

The Captain Hector videos are pretty good for learning how to keep your larger ships in formation. The general idea is to set a defend point and pull out of formation ships back and fourth using rally and eliminate respectively
« Last Edit: January 03, 2024, 04:41:01 PM by itBeABruhMoment »
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Megas

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Re: What do the ship orders actually mean?
« Reply #5 on: January 03, 2024, 01:51:53 PM »

It should not require that much micromanagement to keep the ships in some semblance of a formation.
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Siffrin

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Re: What do the ship orders actually mean?
« Reply #6 on: January 03, 2024, 05:02:44 PM »

Esoteric requests sent to your officers to hopefully prevent them from suicide charging into the enemies frontline.
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Sleet

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Re: What do the ship orders actually mean?
« Reply #7 on: January 03, 2024, 05:38:50 PM »

Okay, so for an actual answer, the main options (that I can recall at 1:30am) are as follows:

Ships:
Escort -- Assigned ships will attempt to remain in proximity of the selected ship and follow its lead.
Search & Destroy -- Selected ships will aggressively seek out and pursue enemy vessels.
Defend -- Assigned ships will defend the selected ship.
Retreat -- Selected ships will wage a fighting retreat to the return line, and exit the battle if successful.
Direct Retreat -- Selected ships will nope out as fast as possible to the return line, and exit the battle if successful.

Waypoints:
Rally Task Force -- A custom group of selected ships will make their way to the general vicinity of the selected area.
Defend -- Ships will move to defend the general vicinity of the selected area.

Capture points:
Capture -- ships will be assigned to attempt to take control of that point commensurate to the amount of enemy ships in the area. If uncontested, it will send a frigate. After capture, the point auto-swaps to 'control'.
Control -- ships will be assigned to control that point commensurate to the amount of enemy ships in the area. If lost, the point auto-swaps to 'capture'.
Assault -- multiple ships will be assigned to attack and seize the point regardless of enemy presence. After capture, the point auto-swaps to 'defend'.
Defend -- multiple ships will be assigned to defend the point regardless of enemy presence. If lost, the point auto-swaps to 'assault'.

Enemy:
Eliminate -- ships will attack and attempt to destroy the enemy craft.
Fighter strike -- carriers will deploy fighter wings to attack and harass the enemy craft.
Harass -- frigates will be assigned to annoy the enemy craft while remaining out of weapons range.
Avoid -- ships will stay away from the selected enemy craft.

There are probably a few more, but those are the main ones. Remember that if a ship has an officer, that officer's attitude will determine how they carry out orders. A cautious officer might be a bit reserved about your order to send her Hound-Class Frigate right into a ball of Heavy Cruisers, whereas a reckless one will be more than happy to do so.
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Nettle

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Re: What do the ship orders actually mean?
« Reply #8 on: January 03, 2024, 06:13:01 PM »

I doubt that's what they are asking. There is a lot more going under the hood besides what you can read via orders descriptions or make out at first glance after giving the order. By the way...

Search & Destroy -- Selected ships will aggressively seek out and pursue enemy vessels.

Toggling Search & Destroy for specific ships just prevents them from being auto-assigned to things. Doesn't seem to affect their aggression in the slightest.

Remember that if a ship has an officer, that officer's attitude will determine how they carry out orders. A cautious officer might be a bit reserved about your order to send her Hound-Class Frigate right into a ball of Heavy Cruisers, whereas a reckless one will be more than happy to do so.

Are you certain about it? Because it would seem that at least some orders completely override ship's personality, like escort for example. Since the purpose of this thread is to discuss the verrified specifics of any given orders, claiming something works one way or another without being absolutely certain is counter-productive.
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Worldtraveller

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Re: What do the ship orders actually mean?
« Reply #9 on: January 03, 2024, 06:22:48 PM »

I've asked somewhat about this. Here, Alex describes the escort command:
Quote
It does actually do this - support the primary ship - but it depends on the situation. It's going to prioritize keeping the primary from getting flanked. But e.g. I've been using escort Enforcers and they do pop forward and get a bunch of shots off at the target, if not perhaps as many as they could. As you say, though, it's a tricky one to get right.

With regard to keeping the fleet together - may I recommend a pair of "Defend" orders in a line with its side facing the enemy? That seems to work very very well for me.
I've found that the escort command is really hit or miss, and as often as not, the escorting ship gets in the way, or doesn't do anything other than stay close (it doesn't pick the same target, or seem to try to protect the ship in any way).

Defend is much looser 'leash' and I've seen ships defending a point, or another ship, literally wind up on the far side of the battlespace.
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