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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starsector 0.97a (Released) Patch Notes  (Read 418866 times)

Alex

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1485 on: July 05, 2024, 09:07:46 AM »

Bug report: disrupt industry mission still require disrupt 60 days as opposed to halved amount. It require you to disrupt twice lol.

Thank you for the report - hmm, are you sure? And what mission, exactly, was this? Since there are several flavors of this.

I'm asking because as far as I can see in the code disruption missions do not require specifically 60 days - the number depends on some factors and can vary - and the number that's displayed as the requirement is the same variable that gets checked for whether it's been completed or not.
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TK3600

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1486 on: July 08, 2024, 07:40:46 PM »

Bug report: disrupt industry mission still require disrupt 60 days as opposed to halved amount. It require you to disrupt twice lol.

Thank you for the report - hmm, are you sure? And what mission, exactly, was this? Since there are several flavors of this.

I'm asking because as far as I can see in the code disruption missions do not require specifically 60 days - the number depends on some factors and can vary - and the number that's displayed as the requirement is the same variable that gets checked for whether it's been completed or not.
I checked again, it was my fault. I learned sending more marine disrupts longer. The logic was not immediately intuitive to me that disruption scales with marine use. Just like more marine = more goods stolen. I just thought if you go blow stuff up, it takes same amount of time to rebuild. Thats what made most sense to me. But I guess in terms of game logic the current system is consistent with other raids, so it also makes sense.
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Alex

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1487 on: July 08, 2024, 07:56:12 PM »

Alright, thank you for double-checking!
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Juno

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1488 on: July 11, 2024, 11:54:05 AM »

Sorry if being asked too much or somewhere else :)

When can we expect a new build?
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Grievous69

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1489 on: July 11, 2024, 12:02:32 PM »

Sorry if being asked too much or somewhere else :)

When can we expect a new build?
Considering we don't have patch notes yet, ask that question again in 3-4 months.
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Sarissofoi

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1490 on: July 31, 2024, 06:30:46 PM »

Update when?

Fenrir

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1491 on: July 31, 2024, 08:19:05 PM »

Update when?
1 week later than originally intended
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Sarissofoi

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1492 on: July 31, 2024, 09:18:54 PM »

Update when?
1 week later than originally intended
Only week?
Alex is really speedy this time.

Fenrir

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1493 on: August 02, 2024, 03:24:43 AM »

Update when?
1 week later than originally intended
Only week?
Alex is really speedy this time.
Mercury week
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Juno

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1494 on: August 03, 2024, 05:51:16 AM »

So, what's cooking? :)
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Grievous69

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1495 on: August 03, 2024, 05:57:48 AM »

So, what's cooking? :)
https://fractalsoftworks.com/category/development/ -> Last 4 blog posts

Plus Alex is hinting on some new secret content that he doesn't want to spoil, but nobody knows the scope of that. So far we can only tell there will be a new boss type encounter in the game.

Oh yeah and HBL buff lol. Not sure if anything else was confirmed or announced, obviously excluding the bug fixes and QoL changes.
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SpaceDrake

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1496 on: August 03, 2024, 01:26:55 PM »

If you browse David's Bluesky timeline for the past 4 months, that will give you a few more insights into the scope of the coming update. :D
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Sarissofoi

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1497 on: August 06, 2024, 09:09:30 PM »

BTW
Serious question to Alex.
Any chances for more starting options?

Alex

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1498 on: August 06, 2024, 09:11:36 PM »

BTW
Serious question to Alex.
Any chances for more starting options?

Hmm, maybe at some point? It's not really something I'm thinking about right now.
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Sarissofoi

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Re: Starsector 0.97a (Released) Patch Notes
« Reply #1499 on: August 09, 2024, 11:17:19 PM »

Does that mean that update gonna hit in two weeks?
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