Vanilla 0.97a-RC8 (all I did is ingame settings stuff like like adjusting the sound volume, battle size 400 and so on).
I didn't read the recent bug reports or pages after 54. ;_;
So I am sorry for redundancy.
-> The game has a memory leak (basically stock game settings as mentioned, no (config) files were touched, no mods, no custom Java), after 4h-8h I have to restart it, so after 4h-8h saving/loading stuff/fade ins all stutter and freeze for a short while.
(System is a 5700x, a 6700xt and 32GB RAM with an NVMe SSD -> 1TB KC3000, Win11 with most Win11 security features disabled, vanilla 0.96 had no such issues for me with my old system: i5 4xxx, 24GB RAM, GTX 960 4GB, Crucial MX500 1TB, Windows 8.1)
-> Unique League Bounty, everything has 2-3 S-mods and it has 2 League flagships and so on, after defeating it, the remnants of the fleet are now a merc fleet, is this intended or am I just dense?
-> Had the same issue in vanilla 0.96 on my old PC, transport VIP from the Galatia academy picks most of the time the system south of Galatia, it was like 3/4 or 4/5 times the system south of it, only once was it the system to the right of Galatia
-> Aurora (still) keeps missing most of its Reapers.
-> On rare occasions (hotkey S) search and destroy gets börked (stops working) while I still have command points for orders, ships refuse to enter search and destroy mode, the bug resolves/fixes itself after a (very) short while but lasts for 1s-10s, never had that in earlier versions (I play since 0.95).
Early game stuff which I did not encounter later:
Weird AI behaviour with eliminate and my destroyer and frigate swarm (autofit with
some even worse replacement mods and weapons I guess):
They sometimes, more or less collectively turn into cowards and blob up, far away from the enemy.
1. Wrapping up the fight, my fleet of 2 Sunders, 2 Hammerheads, 2 Brawlers vs one Gremlin and one Enforcer, my ships are maybe(?) out of missiles. Both enemies are surrounded, each one by half of my fleet, so one Sunder, 1 Hammerhead, 1 Brawler for each one of the 2 targets, and the fights are at least 1k su apart, each group has an eliminate order for their respective target (not full assault, maybe I could've done that too I guess) -> suddenly the destroyers (at low flux) while chasing the Gremlin decide they must back off by going through (
) the other brawl group with the Enforcer.
Autofit, badly equipped Dmod vessels, but basically no hull/armour damage on my ships in this one.
2. Wrapping up another fight, even more Sunders, Hammerheads and Brawlers and who knows what else against one pirate Shade and a Manticore, I think I gave eliminate orders for the 2 targets, probably some ships to play with the Shade and the rest on the Manticore, I don't remember how many missiles my ships had left, suddenly my whole fleet backs off and blobs up, dunno at what distance, 1.5k-2.5k su away?
Autofit, still badly equipped and Dmodded, and some ships lost their armour and are at around 50% hull strength.
That Shade trashed me real good, I think it killed 2 ships... And I love it.
Suggestion: QoL/less clicking: auto resolve with "send adequate force" or something button (or half or all)
So, now after barfing some (potential) bug list out: I really love all the new encounters while surveying the sector, I have yet to see most of the new stuff and I am excited, thank you all for making this wonderful game.
E2: QoL suggestion: I still click on the shrines instead of the bars and pubs when I land on a market, happens each time, maybe the shrines could move down on/in the list once the quest to visit them is completed? So maybe they could be moved to be above leave?