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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a-RC11] Better Vanilla Hullmods v0.8.0 (2024.03.30)  (Read 20561 times)

zero the big boy

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.2 (2023.12.30)
« Reply #15 on: January 02, 2024, 02:28:28 PM »

Hi, loving the mod but is it possible to comment out the malfunctions with SO being built in? I've been trying to learn how to recompile source code to do it myself for two days but nothing is working and I'm reaching the point of no return: asking for help. Thank you in advance.
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Zerias

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.2 (2023.12.30)
« Reply #16 on: January 03, 2024, 07:33:45 PM »

I've checked both in missions and in campaign, and it seems this mod effectively disables the paragon's built-in advanced targeting core. Can anyone else confirm? Should be easily noticed by trying to fit a beam build and seeing that the range even with advanced optics is pathetic compared to vanilla.
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.2 (2023.12.30)
« Reply #17 on: January 03, 2024, 07:57:31 PM »

I've checked both in missions and in campaign, and it seems this mod effectively disables the paragon's built-in advanced targeting core. Can anyone else confirm? Should be easily noticed by trying to fit a beam build and seeing that the range even with advanced optics is pathetic compared to vanilla.

Oh yeah that's a bug. I'll fix it in the next update.
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.3 (2023.12.30)
« Reply #18 on: January 03, 2024, 08:08:39 PM »

Better Vanilla Hullmods v0.7.3

- 0.7.1 - Fixed issue where modded ship with phase field defaulting to vanilla phase cloak.

- 0.7.2 - Fixed issue where the The Magnanimous, Excellent, Glorious and Auspicious Supreme Chief Overlord President Executive Gas Station Manager Phillip Andrada's mod gave 700% CR instead of 7.

- 0.7.3 - Fixed ATC bug. Temporarily removed interaction with HBI and ill advised due to CTD. Can still be built in.
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.2 (2023.12.30)
« Reply #19 on: January 03, 2024, 08:13:51 PM »

Hi, loving the mod but is it possible to comment out the malfunctions with SO being built in? I've been trying to learn how to recompile source code to do it myself for two days but nothing is working and I'm reaching the point of no return: asking for help. Thank you in advance.

Sure. Here's a 0.7.3 version with SO malfunction part commented out. Just replace the jar file. Have fun!

https://mega.nz/file/h7xHTTpR#UOOOlNTP1gJZoqkOyRVYh4XDq_dzQZrQz4bKqibeh-I
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Zerias

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.3 (2024.01.04)
« Reply #20 on: January 03, 2024, 08:38:16 PM »

Thank you!
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Arthur_The_Ok

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.3 (2024.01.04)
« Reply #21 on: January 05, 2024, 01:41:13 PM »

Posting this here because I think it was caused by your mod

Code
2440020 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
at data.hullmods.StealthMinefieldDoom.advanceInCombat(StealthMinefieldDoom.java:45)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

It's mostly because I was fighting a fleet full of s-modded Dooms when the crash happened and
Quote
StealthMinefieldDoom$MinefieldData
makes me think that it has something to do with said s-modded Dooms
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zero the big boy

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.2 (2023.12.30)
« Reply #22 on: January 07, 2024, 03:16:45 PM »

Hi, loving the mod but is it possible to comment out the malfunctions with SO being built in? I've been trying to learn how to recompile source code to do it myself for two days but nothing is working and I'm reaching the point of no return: asking for help. Thank you in advance.

Sure. Here's a 0.7.3 version with SO malfunction part commented out. Just replace the jar file. Have fun!

https://mega.nz/file/h7xHTTpR#UOOOlNTP1gJZoqkOyRVYh4XDq_dzQZrQz4bKqibeh-I

EXTREMELY based.
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Arthur_The_Ok

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.3 (2024.01.04)
« Reply #23 on: January 14, 2024, 06:19:42 AM »

So, after trying to replicate the crash that I previously sent here, and failing to do so, I got some stuff to talk about s-modding the Doom's Delicate Machinery hullmod (mainly about the hullmod that said ship receives, Stealth Mine Field).

Stealth Mine Field is somewhat broken. Not in the "OP" way, but in the "it kind of doesn't work" way. If you deploy multiple Dooms with SMF, only one of them can use it, so s-modding a bunch of Dooms becomes a waste of story points. Also, if you deploy a Doom with SMF and the enemy also deploys Doom with SMF, only the enemy Doom will be able to use it
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #24 on: January 14, 2024, 10:09:25 AM »

Better Vanilla Hullmods v0.7.4

- 0.7.4 - Fixed CTD and multiple ship not working issue with S-modded doom.
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Kronox

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #25 on: January 15, 2024, 07:31:27 PM »

Hi, i´ve downloaded the mod but i dont have the option to activate it in the mod config, also when i unpack the .zip it replaces a bunch of files but when i enter the game nothing changes every hullmod is still the same :(
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #26 on: January 16, 2024, 02:39:05 AM »

Hi, i´ve downloaded the mod but i dont have the option to activate it in the mod config, also when i unpack the .zip it replaces a bunch of files but when i enter the game nothing changes every hullmod is still the same :(

Uhh it's supposed to be installed in the mod folder. I've changed the zip file to better reflect this. You should probably re-install starsector if you've overwritten the vanilla files.
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Alesha170

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #27 on: January 17, 2024, 06:34:43 PM »

The game crushed when I engaged Chicomoztoc's Star Fortress with s-moded Doom. The crush happened at the very beginning of the battle, when I sent the first batch of my ships, the Doom was among them.
Code
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
at data.hullmods.StealthMinefieldDoom.advanceInCombat(StealthMinefieldDoom.java:45)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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ymfah

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #28 on: January 23, 2024, 10:53:37 AM »

The game crushed when I engaged Chicomoztoc's Star Fortress with s-moded Doom. The crush happened at the very beginning of the battle, when I sent the first batch of my ships, the Doom was among them.
Code
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
java.lang.ClassCastException: com.fs.starfarer.api.impl.hullmods.StealthMinefield$MinefieldData cannot be cast to data.hullmods.StealthMinefieldDoom$MinefieldData
at data.hullmods.StealthMinefieldDoom.advanceInCombat(StealthMinefieldDoom.java:45)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Was this on 0.7.4? I'm trying to recreate the issue using multiple s-modded dooms against Chicomoztoc but can't seem to do so.
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Alesha170

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Re: [0.96a-RC10] Better Vanilla Hullmods v0.7.4 (2024.01.15)
« Reply #29 on: January 31, 2024, 02:29:03 PM »


Was this on 0.7.4? I'm trying to recreate the issue using multiple s-modded dooms against Chicomoztoc but can't seem to do so.

No, it was 0.7.3. Sorry for troubling you. 0.7.4 was out on 15th, and I wrote about the bug on 17th without checking the newest version. Sorry again.
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