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Void Ganymede's Guide to Lethal Pilum CarpetsPilums are hyper-specialized. They're basically area denial landmines. They take space and threaten angles without risking a ship.
Launching more takes more space. It doesn't make them more lethal. To increase lethality you need stationary targets.
- Salamander hits on engines.
- Claw and Thunder hits on engines.
- Wolfpack flanker hits on engines.
- Phase flagship hits on engines.
But - Salamanders are hyper-specialized! To get Salamander hits you need to bypass omni shields and PD.
- Broadswords to drive up flux with kinetics and spew flares.
- Ion Beams and HILs to keep omni shields pointed forward.
- Artillery with EM or explosive loads to do the same.
- Pilum or Locust spam to confuse PD.
- Strong fighters/interceptors to defang enemy carriers.
So you see, Pilums are a combined arms weapon. They take some setup for the payoff. You need to dedicate a chunk of your fleet's OP to things that synergize with them to make them shine.
Fortunately, they (1) can be run from a "backline" that reinforces your frontline (2) provide a ton of value by threatening enemy AI even before they start dealing damage. Running Salamanders in your frontline's smalls makes those ships weaker but that's compensated for by a backline that's directly engaged in combat, and by far less flanking and pursuit by enemies.
Herons Condors don't bring much Pilum regen per DP, but with Fast Missile Racks maximize carpet deployment speed and bring Broadswords. Gryphons maximize Pilum regen *and* bring Salamanders, but have to act as more of a midline ship to get the Salamanders in range. An Ion Beam Vigilance is kind of questionable but has ridiculous value for carpet deployment. Herons aren't great at spamming Pilums but can form ridiculous interlocking beam grids and with systems expertise/elite PD officers give peak fighter wing performance.
In short Pilums are great in slow carrier and artillery fleets that can secure hits with EMP and Salamanders. They're okay in fast wolfpack fleets that can secure hits with EMP and flanks. They're bad by themselves unless you're using them to pressure phase ships, then they're funny.