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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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add a pather/pirate mini faction whos ships are fast and durable but cant mount SO?

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Author Topic: [0.96a] Keruvim Shipyards (V:0.6.1) Fixed ships not spawning in indes hotfix  (Read 233647 times)

hidefreek

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Hello.
In Mod Index it said Keruvim is 0.97a vversion.
But the download page is still 0.96a.
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connortron7

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Hello.
In Mod Index it said Keruvim is 0.97a vversion.
But the download page is still 0.96a.

The title of this forum post and the mods actual version are 0.96a, i dont know why the index says 97.
The mod does swork with by just changing the mod info file. Tho i definitely have not updated it.

hidefreek

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Hello.
In Mod Index it said Keruvim is 0.97a vversion.
But the download page is still 0.96a.

The title of this forum post and the mods actual version are 0.96a, i dont know why the index says 97.
The mod does swork with by just changing the mod info file. Tho i definitely have not updated it.
thank
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Richared

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I'll have you know I've been constnatly clicking this mod for the past 5 months...only now got the Pride Flag joke, jesus *** christ I am SLOWER THAN A SLOTH-
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AdamLegend

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While this mod does work with 0.97 by changing the version, keep in mind that all of the hullFrequency values are very high (and haven't been migrated to the new <1 format) so these ships will appear a lot more often than other mods
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N3N

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Re: [0.96a] Keruvim Shipyards (V:0.6.1) Fixed ships not spawning in indes hotfix
« Reply #95 on: September 14, 2024, 02:44:42 PM »

While this mod does work with 0.97 by changing the version, keep in mind that all of the hullFrequency values are very high (and haven't been migrated to the new <1 format) so these ships will appear a lot more often than other mods

Where and how can this be changed?
 
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vaarelsauce

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While this mod does work with 0.97 by changing the version, keep in mind that all of the hullFrequency values are very high (and haven't been migrated to the new <1 format) so these ships will appear a lot more often than other mods

Where and how can this be changed?

Going through mod files and CTRL + F is your best friend! :)
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Pages: 1 ... 5 6 [7]