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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: Janky Unlimited Automated Ships  (Read 2992 times)

Mrtophatcat

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Janky Unlimited Automated Ships
« on: July 31, 2023, 09:20:54 AM »

Post is about [REDACTED] so if you don't want spoilers then this isn't a post for you.

Spoiler
Okay now that the luddites are gone,

I was trying to find a way to get more automated ships but even with the Truly Automated Ships mod I found the amount lacking. It seems there was another outdated mod which allowed you to change the amount of points you were allowed for the skill but being outdated I didn't want to touch it. So, my ad hoc fix was to go into the game files (Starsector > starsector core > data > hulls) find the specific ships file, glimmer for example, open it in notepad+ and then find "builtInMods": ["automated"], and delete the "automated" and you're done. For ships with multiple built in mods, like apex, you might find it like

 "builtInMods": [
        "automated",
        "coherer"
]

just delete "automated", and it also works. I did this mid save and have done it with fulgent, glimmer, lumen, apex, and brilliant and all I had to do was then remove the hull mod now that it doesn't count as being built into the hull. This isn't a perfect fix. I can't use AI cores as captains, although the ones already in are still chillin, and you can just transfer command to remnant ship like its a normal ship . But if you want an armada of remnant ships then this works with only slight jank. I haven't done any testing outside of making sure the game doesn't crash and have tested the ships in simulations and they work fine. Like mentioned this is mostly to archive an ad hoc fix for those who don't care about balance and just want to use a remnant fleet without going to an earlier version or relying on mods which may become outdated. Have fun with this knowledge Captains. Oh and if anyone wants to dig deeper into the files to reduce the jank, probably by making the automated ship points 9999 or something, and post that solution here that would be appreciated! 

EDIT: Oh yeah and more jank is that the ships, both yours and non-PC remnant ships, will lose the fearless trait which makes the AI smarter but also you'll lose their characteristically suicidal aggression. I'll probably spend the next few days figuring out how to reduce jank but I have no idea what I'm doing so no promises.   
[close]
« Last Edit: July 31, 2023, 11:56:25 AM by Mrtophatcat »
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Hatter

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Re: Janky Unlimited Automated Ships
« Reply #1 on: July 31, 2023, 01:53:16 PM »

Adjustable Skill Thresholds works fine if you change the version number.
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sscg3

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Re: Janky Unlimited Automated Ships
« Reply #2 on: August 01, 2023, 11:27:59 AM »

There are a couple of solutions.
Spoiler
If you go into your save file, and go to each ship's data there should be a section that is <tags> </tags>. In this section, add "no_auto_penalty" and that will negate the -100% CR.
Or if the <tags> </tags> doesn't exist, you can add this:
<tags z="n">no_auto_penalty</tags> where n is a high number (above 500000 or so).
Alternatively, you could go to the officer data, there should be a section such as
<e>
<st>$autoPointsMult</st>
<fp>4.0</fp>
</e>
and just change the 4.0 to something lower.
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SpadeDraco

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Re: Janky Unlimited Automated Ships
« Reply #3 on: August 04, 2023, 12:53:07 PM »

I've honestly never understood why Automated Ships need to be limited in the first place.

People always give vague citations of "Balance".

But the fact is that in order to acquire a giant doomstack of Alpha Core'd Radiants you have to be able to slaughter Alpha Core'd Radiants in large quantities anyway.
The process of acquiring the "unbalanced" thing involves becoming "unbalanced" enough to bend the "unbalanced" thing over a barrel at will.

And exactly what part of the game is it going to unbalance? If I can shitstomp Alpha Ordos I can shitstomp everything else in the game anyway.
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TheLord999

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Re: Janky Unlimited Automated Ships
« Reply #4 on: October 16, 2023, 01:05:04 PM »

There are a couple of solutions.
Spoiler
If you go into your save file, and go to each ship's data there should be a section that is <tags> </tags>. In this section, add "no_auto_penalty" and that will negate the -100% CR.
Or if the <tags> </tags> doesn't exist, you can add this:
<tags z="n">no_auto_penalty</tags> where n is a high number (above 500000 or so).
Alternatively, you could go to the officer data, there should be a section such as
<e>
<st>$autoPointsMult</st>
<fp>4.0</fp>
</e>
and just change the 4.0 to something lower.
[close]
I tried that but neither of the tag options worked (and I don't have AI as officer in my fleet
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sscg3

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Re: Janky Unlimited Automated Ships
« Reply #5 on: November 26, 2023, 01:51:11 PM »

sorry, you are supposed to use
Spoiler
<st>no_auto_penalty</st>
[close]
in the <tags> </tags> part
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