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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: The currant character sheet discourages and nerfs players flying their own ship.  (Read 6939 times)

eert5rty7u8i9i7u6yrewqdef

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Depends on your metrics.  Also, changes to SO could also impacts its maximum tanking by a factor of 2.  Monitors are literally zero offense, so they are in a weird part of the parameter space.

For many fleets which tank well enough already, adding a monitor doesn't actually make it better, as it slows down the killing speed.  And things like Tempests can approximate it with long range beams and harassment orders, using speed and distance instead of much slower damage absorption, at least against conventional human enemies.  They won't work against a Tesseract with a triple speed boost though.
Started a new save for a wolfpack playthrough. I can confirm a Scarab with five tactical lasers at 1,650 range with built in advanced turret gyros is pretty good. It never gets killed, and it outranges pretty much all cruisers, and stays at a safe distance vs capitals.
I'll need to keep testing as I currently only have one. As despite having already made multiple millions of credits, colonizing five planets and gotten them up a couple levels, and found the vast majority of blueprints, I've yet to run into more than 1 viable officer.
My only concern is that it prioritizes ships over fighters, which I need them to shoot at the fighters first. I may have to replace one or two of the tac lasers with LR PD, we'll see.
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RadiantReeRee

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There could be two different skill lines which level up, one related to combat, and one related to everything else. Each time you fight a battle, you gain combat experience, allowing you to level up your combat level. Each combat level allows you to select buffs or skills you gain in combat. Currently, you could spend the entire game exploring and smuggling to level up. You could then use every level to max out all the combat traits. Obviously, that doesn't make any sense, but it works because nobody really plays that way.

You could go crazy with this idea, and have 4 separate skill lines, which all take different things to level up. I think that is a little over the top, but I definitely think combat should have its own skill tree.
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