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Author Topic: It's not about the ship,Alex.It's about the weapons they uses  (Read 734 times)

Blitzm0

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It's not about the ship,Alex.It's about the weapons they uses
« on: November 16, 2023, 07:56:56 AM »

So,let's start with a few problem we're still having.
1.Eagle (and Falcon to an extent),despite receiving  decent buffs and a hullmod to specifically help with their  sustain firepower problem,still feels somewhat lacking behind other ships.People either still go with the "1400 su poking stick till the end of PPT" or the" fast as **** boy" build on them to make them feels worthy.
2.Aurora (and Fury if it's actually being used) are still SO bait cruiser,and with the shield eff buff of the aurora,it's arguably getting harded to resist making it into an SO ship.
3.High tech destroyers.When was the last time you're incentivised to use them?
Okay, so what do these 3 group of ships have in common?
Very short weapons range/no intertwining range between weapons.Simple as.
1.People takes Eagle and Falcon to be anemic in 0.95 because a good midline frontline fit doesn't exist.The range disparity between medium energy and balistic weapons is too much,you just better of syncing range at 1000 su,or just go straight for the SO with ion pulse,ACG,etc...
2.Aurora and Fury have lots of slots for small energy,yet the range of small energy is so poor it forces the AI to engage in it's *** range(capped at 500 su).ITU provides way smaller bonus to those type of weapons,and with the extra benefit of say-doubling on their strength in dissipation power and grant extra speed-why not just SO it and use other ship for frontline?
3.Same as above,but with extra pain cause mounting ITU on a high tech destroyers gain is abyssmal,and they aren't that great either for SO due to their relative fragility.
So,what's my proposal to fixing this? Intertwining range for some underused small/medium energy weapons,more specifically the IR pulse laser and Pulse laser.Here are my reasonings:
-Balistic range finder exist to sync range between all 3 size of balistic weapons,when their range gap are-percentage wise-alot smaller than that between sizes of energy weapons.Seriously,why you hate small energy so much Alex?.Can't we just have something like a small weapons acting as fire support for bigger size ones.
-Decentivising the usage of SO.If there's a refit option opens up to the posibility,people are just gonna try something new that's not terrible.The modiverse have been doing this with some weapons,for example doubler IR laser from HMI,or tachyon accelerator(hope i remember the name correctly) from Apex,and alot of people find them very well balanced.
Attached below are my propose stats change to make  IR pulse laser and Pulse laser to be more support-oriented weapons for larger ones.Thank you all for reading and please let me know your thoughs below.

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Grievous69

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #1 on: November 16, 2023, 08:02:42 AM »

Eagle and Falcon are fine, no more changes pls.

And medium energy weapons finally got buffed, only change needed here is the rework of SO.
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Worldtraveller

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #2 on: November 16, 2023, 08:16:29 AM »

Eagle and Falcon are fine, no more changes pls.

And medium energy weapons finally got buffed, only change needed here is the rework of SO.
I have to agree. Eagle & Falcon form the backbone of my fleets, unless I need really heavy firepower and bring the capitals.

Eagle with 2 Graviton + Ion beam to force the enemy to keep their shields up, 2 Hypervelocity drivers, and a Heavy Mauler up front. I like the Salamanders for the PD distraction, but harpoons also work with missile slots. They don't do damage quickly, but they can last against most comparable enemies (even SO LP Eradicators).
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Kohlenstoff

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #3 on: November 16, 2023, 08:43:00 AM »

Quote
1.Eagle (and Falcon to an extent),despite receiving  decent buffs and a hullmod to specifically help with their  sustain firepower problem,still feels somewhat lacking behind other ships.People either still go with the "1400 su poking stick till the end of PPT" or the" fast as **** boy" build on them to make them feels worthy.

Eagle is a very decent cruiser! Especially in Players hand when skilled and equipped well. It can do wonders with and without SO.

https://www.youtube.com/watch?v=VXHQ4ok9QDQ

Quote
Aurora (and Fury if it's actually being used) are still SO bait cruiser,and with the shield eff buff of the aurora,it's arguably getting harded to resist making it into an SO ship.

Aurora has hard shields and does work good enough without SO. It is a bit better than eagle in overall stats and possibilities.

I guess you should tryout other Loadouts and Tactics.

Excretusmaximus

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #4 on: November 16, 2023, 01:49:32 PM »

I was told Aurora is one of the strongest cruisers in the game, now I'm seeing you say it's a "problem" ship.

Which is it?
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Thaago

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #5 on: November 16, 2023, 01:52:12 PM »

My early game Eagle build is ridiculous but works extremely well in a small fast fleet:
2 HAC 1 Mauler
1 Burst pd forward, 2 rear
1 Heavy blaster

Converted Hangar + Broadswords (thinking of changing for the kinetic escort once I find some)
Advanced Drive Field (running the fleet at burn 10 at the moment so several ships have this)
ITU

With no S mods it is somewhat OP starved with the speed boost, hence the 4 empty mounts, but the heavy blaster gives it good close punch and the ballistics do their ballistic thing.
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FooF

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Re: It's not about the ship,Alex.It's about the weapons they uses
« Reply #6 on: November 16, 2023, 06:44:33 PM »

Yeah, I was one of the loudest "buff the Eagle" proponents last patch and I think it's extremely solid now. The buffs to Gravitons, the addition of Autolances and the Missile Autoloader, and the buff to speed and base stats has put the Eagle in a really good position. It can't do everything but the various updates to the metagame has made a very reliable support ship. The only thing I wish existed is a Lion's Guard Eagle that had the Energy Bolt Coherer hullmod. That would 100% fix any griping about Medium Energy range bands. Pulse Lasers and Heavy Blasters would have an extra 100 range to get closer to matching the lower-end Medium Ballistics.

What it is not is a traditional line ship because it just can't land the knockout blow. Even with Missile Autoloader, it doesn't have access to big hitters and so it dinks and dunks on the edge of the fight while other ships with Large weapons, offensive ship systems, or bigger missiles score the kills. However, I can't recall the last time I've lost an Eagle. They're just fast enough and tough enough to get out of most scrapes and they have a knack for pulling larger targets away from the fight and stalling them for ages. I once had an Eagle and a few frigates draw off a [SUPER REDACTED] while the rest of the fleet handled the other and much later, while the fleet was trying to mop up the rest, the Eagle drifted back on-screen and was barely scratched. I thought it had died early in the fight. They're quite slippery.

As for the Aurora, it's S-tier now and I hope it never changes. Unlike the Eagle, it does have access to a lot of KO power and it can be a very effective missile boat or brawler. It becomes an absolute monster if you get access to some [REDACTED] weapons. Even in the hands of the AI, it's pretty terrifying when it's built right.
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