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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: Mod-oriented suggestion for AI use for INTERCEPTOR and FIGHTER wings  (Read 294 times)

Helldiver

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Hello, I have a small suggestion regarding AI carrier use of INTERCEPTOR and FIGHTER fighter wings - mod-oriented because the "use" case doesn't show up in vanilla:

In the present version of Starsector, if INTERCEPTOR or FIGHTER fighter wings with finite ammo are out of ammo and set to Regroup, they will land and re-arm - good. However, AI carriers don't Regroup such wings when out of ammo. If they've decided to engage/escort a given target, they'll leave these wings on Engage orbiting a ship futilely. This isn't a problem in Vanilla because all INTERCEPTOR and FIGHTER fighter wings have infinite ammo - even missiles and Stinger mines regenerate slowly - but it's an issue for designing such mod fighters with finite ammo.

Suggestions for solution:
1.Have an alternate pair of roles (i.e INTERCEPTOR_LIMITED and FIGHTER_LIMITED) that have the same wing behaviour as regular counterparts but with the BOMBER's "automatic return when empty regardless of orders" behaviour on top
or
2.Have AI carriers with wings in these two roles Regroup their wings if they have emptied out all finite ammo


If this could be added in either way it would be wonderful, thank you for reading!
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