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Author Topic: spawn system addition/rework  (Read 1198 times)

Catra

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spawn system addition/rework
« on: May 17, 2012, 05:50:37 PM »

so, i think it would be infinitely useful if the spawn system got an addition/rework where you could define just how many ships of a certain class were allowed to spawn, for example:

maxfleetpoint:100

ships:

[superheavycarriers]*

[Capitals: 0, 1]

capital_Variant
capital_Variant

[Cruisers: 0, 4]

cruiser_Variant
cruiser_Variant
cruiser_Variant
cruiser_Variant
cruiser_Variant
cruiser_Variant
cruiser_Variant

[heavycarriers]*

[Destroyers: 0,4]

destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant
destroyer_Variant

[lightcarriers]*

* basically, the Astral the Venture and any destroyers with a flight deck.

etc etc,

i ask for this because as i was making a mod to spice things up for vanilla users by adding much more variance with the ship loadouts, and it occured to me that i would need to make a impossibly large spawn  system for all the factions to keep things fair, to put it into perspective:

if i was to redo the the pirate Armada, i would need about 24 different entries for the capitals (~6 per battleship/battlecruiser), then about another 20 to mix up the cruisers, etc etc.

the end result is that, for the pirate Armada alone, it would reach about 90 spawn entries. with the above method i could just toss everything in and be fine knowing that the fleet spawned wont end up with something stupid like 4 onslaughts and a cruiser. :P
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