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Starsector 0.98a is out! (03/27/25)

Author Topic: Order your second in command to handle it better  (Read 418 times)

Ronin

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Order your second in command to handle it better
« on: October 28, 2023, 08:34:48 AM »

Ordering your second in command to handle a weak fleet is a nice time saver and it is generous in it's own ways; such as deploying armed ships that normally wouldn't really be able to fight, and with no risk. However, this function tends to be lackluster at completely mopping enemy fleets and in this, will require multiple attempts to do so; sometimes yielding no result whatsoever. Once the enemy's CR gets low enough from these repeated failures, you have to manually engage anyway. This ironically wastes more of the player's time than it should.

My suggestion is that this could be improved to reliably eliminate fleets that are not a threat, and limit the number of pursuits to one or two total. Even a single Dram that stubbornly wont die and also wont leave can link a much larger fleet to you when said Dram should have already been gone. This would also be useful for collecting every bit of scattered bounty and reputation.
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Worldtraveller

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Re: Order your second in command to handle it better
« Reply #1 on: October 28, 2023, 11:20:40 AM »

I find it is the opposite, but that may have more to do with fleet composition than anything else?

I keep 4-5 ships in my fleet specifically for pursuit/cleanup. Usually a combination of Fury, Aurora, Medusa, then some fast frigates to deploy on the flanks (when I'm managing the chase). I assign a few of these ship and assign second in command, and it tends to be better at getting the 'no enemy ships survive' result than when I take command, even though, in theory, it should be about the same because I pretty much just run the AI and don't personally fly my ships.
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