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Author Topic: Move all Expeditions to The new Threat System  (Read 655 times)

SteelHeart

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Move all Expeditions to The new Threat System
« on: October 24, 2023, 02:49:21 PM »

Move punitive expeditions to their own threat tab, and each faction in the sector should generate hate based on certain actions. The church will generate hate based on free ports, Sinaria based on fuel production, the heg based on AI use ETC.

Some ideas-

All factions that can take the
Spoiler
Planet Killer
[close]
will get a -10 monthly hate gen
All factions will have hate reduced by patrol/Military Bases/High commands at current -5/-2X colony size/-3X colony size

Hegemony AI inspections, Occur at 100 Hate.
Requires AI to be in use.
+1 for use of Gamma Cores
+3 for use of Beta Cores
+5 For use of Alpha Cores
+10 for AI core Admins
+/- (Faction opinion)/10
+/- Distance from core worlds
-10 For contributing to AI War Pension Funds
-10 Commissioned Trust
Can be bulk reduced by bribing the right people.
Can be bulk recued by turning in Ai cores
Will only target worlds with AI use

The heg only really cares if you have AI cores, and they won't really care if someone they like was rumored that one time to use a Gamma core on a colony half way out of the sector. They will care if you are using lots of AI admins and are close to the core, and they are just itching for an excuse to bat you down if they don't like you.

Diktat Monopoly Enforcement
+3 for each unit for fuel produced
+5 for Synchrotron Core
+/- (Faction opinion)/10
+/- Distance from core worlds
Can be bulk reduced by bribing people
Will only target fuel refineries for disruption

Ludic Moral Crusade
+5 per freeport
+1 per Recreational Drug produced
+10 You're better than this! For being commissioned with faction while using freeports
+/- (Faction opinion)/10
+/- Distance from core worlds
-10 Charitable Donations
Will attempt to disrupt freeports

Try-Tacyon Market Correction Strike
+Sqrt(colony income/1000)
+/- (Faction opinion)/10
+/- Distance from core worlds
Will disrupt space port and commerce
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Shinr

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Re: Move all Expeditions to The new Threat System
« Reply #1 on: November 04, 2023, 12:51:08 PM »

Twitter Teaser

Quote
A bit of a sneak peak at the hostile activity rework! More on this in an upcoming blog post.



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Killer of Fate

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Re: Move all Expeditions to The new Threat System
« Reply #2 on: November 04, 2023, 03:27:23 PM »

honestly kinda prefer the current system...

Expeditions performed by factions aren't really meant to be seen as part of a whole. Pirates are an ecosystem, this is why their movements can be somewhat predicted. Similarly the Luddic Path. These two factions are ridiculously disorganized, so their actions are public. On the other hand...

The way how expeditions work is kinda different. It feels more individualistic, or at least I feel like it's meant to be that way. Diktat or Tri-Tachyon expedition isn't the faction getting angry at you. It's meant to feel like a bunch of guys are getting tired of you being a nuisance to them, so they prepare a relatively large fleet to snipe you while no one is looking. Similarly the Hegemony or Luddic Church. These two are usually hanging about doing nothing, but they go up to the government and petition them to beat the bees out of you...

By giving these factions a hostility system you shift them feeling from random actions of individuals that have power (kinda how the oligarchy is meant to work, and oligarchy is what all core worlds factions are about with the exception of indies). And it makes them feel like a predictable ecosystem, which is the role of pirates and Luddic Path who are the decentralized outer factions...

I feel like this would kinda go against Starsector's message of "the universe is filled with good people, they're usually ruled by quite ruthless bosses" that I see at the moment. Instead it would be "the world sucks ass and everyone hates you, so you're justified to bomb civilian population".
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Megas

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Re: Move all Expeditions to The new Threat System
« Reply #3 on: November 05, 2023, 04:22:10 AM »

If major factions are quick to openly sat bomb your colonies for merely living the American Persean dream (when Hostile Activity gets too high), then either sat bombing major factions should have H/Church/PL/Indies go hostile on them just like they do against the player or just have sat bomb only make the targeted faction hostile instead of everyone like tac bomb.

Having so-called atrocities only punish the player but not any other faction when done appears unrealistic (when player faction has grown to major faction strength) and anti-player (classic cheating computer).
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Shinr

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Re: Move all Expeditions to The new Threat System
« Reply #4 on: November 05, 2023, 05:15:20 AM »

Having so-called atrocities only punish the player but not any other faction when done appears unrealistic

I find it quite realistic that the big, established and most importantly OLD factions don't consider the player, a recent upstart, to be "sovereign" enough for the rules of war to matter.
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Megas

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Re: Move all Expeditions to The new Threat System
« Reply #5 on: November 05, 2023, 05:25:57 AM »

I find it quite realistic that the big, established and most importantly OLD factions don't consider the player, a recent upstart, to be "sovereign" enough for the rules of war to matter.
Sure, but I would think those powers should expect their homeworlds wiped off the map when they underestimate an new emergent superpower that is more than capable of striking back similarly or more, and everyone else not involved should fear my faction instead of piling on and becoming targets of my wrath too, especially the Indies.  If they start lobbing nukes at my worlds, they will get nuked back.
« Last Edit: November 05, 2023, 05:28:30 AM by Megas »
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Killer of Fate

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Re: Move all Expeditions to The new Threat System
« Reply #6 on: November 05, 2023, 06:28:36 AM »

If major factions are quick to openly sat bomb your colonies for merely living the American Persean dream (when Hostile Activity gets too high), then either sat bombing major factions should have H/Church/PL/Indies go hostile on them just like they do against the player or just have sat bomb only make the targeted faction hostile instead of everyone like tac bomb.

Having so-called atrocities only punish the player but not any other faction when done appears unrealistic (when player faction has grown to major faction strength) and anti-player (classic cheating computer).

In vanilla...

None of the factions in the game perform saturation bombing with the exception of Sindrian Diktat and Tri-Tachyon. And these two will not turn hostile to you for saturation bombing anyone. Ironically the factions of Core Worlds usually perceive you as a perfectly equal trading ally
« Last Edit: November 05, 2023, 06:51:24 AM by Killer of Fate »
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Nick9

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Re: Move all Expeditions to The new Threat System
« Reply #7 on: November 06, 2023, 02:48:02 AM »

Twitter Teaser

Quote
A bit of a sneak peak at the hostile activity rework! More on this in an upcoming blog post.



Wow this is spooky. Remove the "export fuel will be improved" point from this alert window and this is just pure digital horror. Like nuclear EAS. I love this!
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