This is a really interesting idea - I can see a whole game being built around it, much more in the traditional top-down shooter style, where you can't turn, etc. Or a more strategic game where you send stuff on attack runs against each other, where they only have a limited window to do damage. Hmm. I especially like the latter - kind of like jousting, in space.
I don't see it in Starfarer, though - it's changing absolutely everything about the feel of combat, and that's hard to do. Trying to support two different feels with the same weapons and ships is basically making two games inside the game, with different stats, rules, etc. Ironing little issues out until the gameplay feels right is more time-consuming/involved than it gets credit for, I think.