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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a]The Domain Reformed update #17 wang mang update  (Read 44602 times)

LordKhorne

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Re: [0.97a]The Domain Reformed update #15 blood money
« Reply #15 on: April 30, 2024, 06:26:51 PM »

finished Quad 330mm/50 Modèle gun
added mirfak (;
Added khomeini system
Added Justinian planet
Added takamori planet
Added Oshun planet
added new officer portraits
New Terra was renamed to Confucius
 redid Maistare conditions
changed black fleets office logo
PMCs are now hireable(please report any bugs)
reduces the cost of PMCs and the size of their fleets to combat
credit hotspot for ai art for new illustrations and portraits
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RENTARSEVEN

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Re: [0.97a]The Domain Reformed update #15 blood money
« Reply #16 on: May 03, 2024, 12:35:11 AM »

error on ronin.faction

ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector 0.97a\starsector-core\..\mods\Domain Reformed U15 (data/world/factions/Ronin.faction)
Duplicate key "hullmodSellFrequency"
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Aldazar

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Re: [0.97a]The Domain Reformed update #15 blood money
« Reply #17 on: May 03, 2024, 12:51:25 PM »

Second that on your newest update. Crashes due to that same error as above on game start up.
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IGdood

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Re: [0.97a]The Domain Reformed update #15 blood money
« Reply #18 on: May 04, 2024, 12:41:53 PM »

error on ronin.faction

ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector 0.97a\starsector-core\..\mods\Domain Reformed U15 (data/world/factions/Ronin.faction)
Duplicate key "hullmodSellFrequency"

Yeah have to edit that file with notepad and delete the extra hullmodsellfrequency lines, brackets included. 
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LordKhorne

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Re: [0.97a]The Domain Reformed update #15 blood money
« Reply #19 on: May 11, 2024, 09:37:06 PM »

error on ronin.faction

ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector 0.97a\starsector-core\..\mods\Domain Reformed U15 (data/world/factions/Ronin.faction)
Duplicate key "hullmodSellFrequency"

I think it's fixed now
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LordKhorne

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #20 on: June 01, 2024, 06:41:01 AM »

added reverse engineering white list
removed Confucius' mild climent
added pollution to Maistre
changed 125mm shot color
added in 12 cm/45 10th Year Type
added in 14 cm/50 (5.5") 3rd Year Type
increased yamatos base speed to 27
added descriptionb daugnless
added description d4y
added description Nakajima B5N
added desription consitution
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Lazyturtle69hahfunynumber

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #21 on: June 02, 2024, 04:49:01 AM »

to many security fleets to laggy 15 mega fleets is to much everything else is good maybe 2-3 fleets if you want it super defended
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LordKhorne

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #22 on: June 11, 2024, 07:19:33 PM »

to many security fleets to laggy 15 mega fleets is to much everything else is good maybe 2-3 fleets if you want it super defended
under what scenario did this happen?
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Lazyturtle69hahfunynumber

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #23 on: June 12, 2024, 07:06:51 PM »

to many security fleets to laggy 15 mega fleets is to much everything else is good maybe 2-3 fleets if you want it super defended
under what scenario did this happen?


it didnt my bad lol i needed domain phase lab not domain reformed sorry lol  ;)
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VladimirVV

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #24 on: June 12, 2024, 10:56:30 PM »

to many security fleets to laggy 15 mega fleets is to much everything else is good maybe 2-3 fleets if you want it super defended

Sorry, that's my bad. I think this should be fixed in the most recent update. I greatly nerfed all those heavy fleets. Please let me know if it still lags the game.
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Greetings from the P-Space! --Captain Vladimir

DecimaMASAdmiral

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #25 on: June 29, 2024, 09:29:37 AM »

Love the mod my friend, keep up the great work, my only real issue so far is Essex class carriers are WAY too common, to the point even the low danger bounties against Pirates will almost always have at least 1 Essex, making the early game a minor nightmare, other then that its awesome, also a minor request, if you could add the Deutschland, Surcouf, and/or I-400 class, I was always a sucker for out there (but not really practical) ships...
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DecimaMASAdmiral

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #26 on: June 29, 2024, 03:40:44 PM »

follow up to my earlier post, I poked in the files and I THINK the issue is the Essex only being a single fleet point in the ship.csv, by no means take my word as gospel as I am limited in my knowledge of how the AI composes fleets.
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LordKhorne

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Re: [0.97a]The Domain Reformed update #16 General quality of life update
« Reply #27 on: July 01, 2024, 08:22:15 AM »

follow up to my earlier post, I poked in the files and I THINK the issue is the Essex only being a single fleet point in the ship.csv, by no means take my word as gospel as I am limited in my knowledge of how the AI composes fleets.

thank you for noticing that. I've corrected it for the next update coming out tomorrow night. essex's fleet points must have accidentally been swapped with the zubr.
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VladimirVV

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Re: [0.97a]The Domain Reformed update #17 wang mang update
« Reply #28 on: July 15, 2024, 08:03:11 AM »

Hi LordKhorne, I noticed that your star systems are not in the current known map of the modiverse yet. I really like your mod, and I would like to encourage you uploading your star system names and coordinates there. Then other modders would notice that the names and coordinates are used, and thus would avoid using the same name or coordinates as your existing star systems.

For example, I made a star system in my mod called 'Mirfak' in June, and I thought it was fine since I didn't see the name on the modiverse map. But then I saw yuour post and noticed that you used this name in April, and I decide to make an update to correct such an overlap.

The post for the modiverse map is below, it's very intuitive and easy to do the upload, you just need to edit the google sheet.

https://fractalsoftworks.com/forum/index.php?topic=11422.msg194316#msg194316.
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Greetings from the P-Space! --Captain Vladimir
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