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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Neoteric Advent - 0.5.0  (Read 55828 times)

Rav0n

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #30 on: May 21, 2024, 03:21:14 AM »

Neoteric Advent received a chinese translation, thanks to cghhj!

Check the post here: https://www.fossic.org/forum.php?mod=viewthread&tid=11264
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Village

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #31 on: May 25, 2024, 06:12:51 AM »

Made an account just so I could say it but really loving the new ships, particularly the Quasar. Awesome work.
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #32 on: May 25, 2024, 10:07:51 AM »

Made an account just so I could say it but really loving the new ships, particularly the Quasar. Awesome work.

Thank you very much, I will try my best to keep this level for the new addons of the mod. Spoilers for ya, next update will focus in new markets!
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Escal8

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #33 on: May 26, 2024, 01:26:10 PM »

Hello, I would just like to ask if it would be possible to move haste stacks from a certain ship to the side of the screen where stuff like zero flux boost is located, or add the option to...
Certain mods also use the space where haste stacks are currently and they're displayed at the same time. (Like - i think this is from RAT - Zero Day Exploit)
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #34 on: May 26, 2024, 02:37:59 PM »

Hello, I would just like to ask if it would be possible to move haste stacks from a certain ship to the side of the screen where stuff like zero flux boost is located, or add the option to...
Certain mods also use the space where haste stacks are currently and they're displayed at the same time. (Like - i think this is from RAT - Zero Day Exploit)

Sadly, the UI that I use is the Magiclib one, which is fixed in a certain place, so I can't change it sadly, Magiclib should have an option for allows things to not stack in one place
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Escal8

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #35 on: May 27, 2024, 03:51:15 AM »

Hello, I would just like to ask if it would be possible to move haste stacks from a certain ship to the side of the screen where stuff like zero flux boost is located, or add the option to...
Certain mods also use the space where haste stacks are currently and they're displayed at the same time. (Like - i think this is from RAT - Zero Day Exploit)

Sadly, the UI that I use is the Magiclib one, which is fixed in a certain place, so I can't change it sadly, Magiclib should have an option for allows things to not stack in one place

Thx. I think i found the setting, I'll try it out later.(Nevermind, that was for subsystems, not systems) One more question if you don't mind, where is the piece of code looking for cruiser and capital class ships to trigger tempestas deactivation? I've looked through the 2 tempestas shipsystems.scripts files in src and i didn't find anything. Did I just miss it ?
« Last Edit: May 27, 2024, 04:00:02 AM by Escal8 »
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #36 on: May 27, 2024, 06:09:45 AM »

Hello, I would just like to ask if it would be possible to move haste stacks from a certain ship to the side of the screen where stuff like zero flux boost is located, or add the option to...
Certain mods also use the space where haste stacks are currently and they're displayed at the same time. (Like - i think this is from RAT - Zero Day Exploit)

Sadly, the UI that I use is the Magiclib one, which is fixed in a certain place, so I can't change it sadly, Magiclib should have an option for allows things to not stack in one place

Thx. I think i found the setting, I'll try it out later.(Nevermind, that was for subsystems, not systems) One more question if you don't mind, where is the piece of code looking for cruiser and capital class ships to trigger tempestas deactivation? I've looked through the 2 tempestas shipsystems.scripts files in src and i didn't find anything. Did I just miss it ?

Its a bit hidden yeah, but just ctrl + f "forcestate", you will find how the trigger works. Sadly I'll be out for a while, so I can't show ya exactly how it is, hope that it helps heh
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Escal8

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #37 on: May 27, 2024, 09:25:57 AM »

Hello, I would just like to ask if it would be possible to move haste stacks from a certain ship to the side of the screen where stuff like zero flux boost is located, or add the option to...
Certain mods also use the space where haste stacks are currently and they're displayed at the same time. (Like - i think this is from RAT - Zero Day Exploit)

Sadly, the UI that I use is the Magiclib one, which is fixed in a certain place, so I can't change it sadly, Magiclib should have an option for allows things to not stack in one place

Thx. I think i found the setting, I'll try it out later.(Nevermind, that was for subsystems, not systems) One more question if you don't mind, where is the piece of code looking for cruiser and capital class ships to trigger tempestas deactivation? I've looked through the 2 tempestas shipsystems.scripts files in src and i didn't find anything. Did I just miss it ?

Its a bit hidden yeah, but just ctrl + f "forcestate", you will find how the trigger works. Sadly I'll be out for a while, so I can't show ya exactly how it is, hope that it helps heh
"forcestate" does not appear to be anywhere in tempestas_cloak7s.java - maybe i'm looking in the wrong file, I shall continue my search. Thx.

Got it.
For any1 else who wants to do this as well, go to the ship's system file, search "!enemies.isFighter() && !enemies.isFrigate() && !enemies.isDestroyer()" and comment the entire greater if statement and recompile.
« Last Edit: May 31, 2024, 12:00:23 PM by Escal8 »
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XyttheElite117

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #38 on: May 29, 2024, 08:27:43 AM »

I suggest having version checker support. Saw this mod got updated since May 18 (in my timezone) and I still have 0.4 in my save but I didn't get a notification from version checker. Is 0.5 save compatible?
« Last Edit: June 08, 2024, 12:26:56 AM by XyttheElite117 »
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Wort wort wort

AdamLegend

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #39 on: August 05, 2024, 05:17:35 PM »

Love your mod! Could you reduce the hull frequency of the Trampler and Hound? They appear in every single faction fleet excessively. Looking at your faction files, it seems you made the hull frequency ten times the vanilla values!

   "hullFrequency":{
      "tags":{
      },
      "hulls":{
              "hound7s":6,
            "trampler7s":4,
      },


It should be changed to

   "hullFrequency":{
      "tags":{
      },
      "hulls":{
              "hound7s":0.6,
            "trampler7s":0.4,
      },
« Last Edit: August 07, 2024, 09:34:12 AM by AdamLegend »
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Cryovolcanic

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Re: [0.97a] Neoteric Advent - 0.5.0
« Reply #40 on: October 12, 2024, 07:29:28 AM »

Overall liking this mod.

Appreciate the focus on a relatively smaller number of interesting ships and weapons, rather than massive bloat.
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