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Starsector 0.98a is out! (03/27/25)

Author Topic: Accidental conversation selection railroad  (Read 939 times)

Natovp

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Accidental conversation selection railroad
« on: October 05, 2023, 03:55:44 AM »

Hi There,

Firstly I love the game. You have done great work so far.

My suggestion is based around conversation selections.

Quite commonly incorrect selection in a conversation railroads you into a conflict. The main culprit being submitting for a scan.
If you accidently refuse there is no way to back out of destroying the scanning fleet. This leads to massive reputation damage which can take a very long time to repair if you haven't saved recently.

I can accept a small rep damage based on a bad click providing there is a way to rectify the situation instead of being forced into combat.

A similar issue is if you end up in a combat there is no way to disengage without fighting if your fleet is of a significant size. I feel like even with a penalty there should be at least an option to try to disengage from battle. currently you are 100% locked in to fighting. Even if you instantly retreat forces you are still locked into engaging the opposing force. Specifically even when you vastly outsize the opponent such as an accidental selection on a scan conversation. You are forced to destroy the opposing force which in turns wipes and reputation you have with the owning faction.

Can you please look into at the very least a backout option for combat.

Regards
Nathan
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Nettle

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Re: Accidental conversation selection railroad
« Reply #1 on: October 05, 2023, 04:07:34 AM »

Can't you still expand the SP to maneuver away from disengagement regardless of your fleet size? That's your back out option if everything else fails.
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I can't wait to get curb-stomped.

(Honestly, I'm really looking forward to this.)

Ronin

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Re: Accidental conversation selection railroad
« Reply #2 on: October 05, 2023, 03:45:32 PM »

The Console Commands mod is very useful for correcting things like this.

For example if you install it you can Ctrl+Backspace to access it, after you engage the fleet in question you can use Endcombat, and then Adjustrelation <Faction> Player <numerical amount>.

That should put things back to the way they were; no sense in such dire consequences for a simple misclick, and use the Help command to see a list of other things. I typically use this to refund myself credits for ships that die to bugs, friendly fire, or excessive stupidity, and it is such a relief to have.
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Natovp

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Re: Accidental conversation selection railroad
« Reply #3 on: October 13, 2023, 01:08:44 AM »

I'm sorry I'm still new to the game, can you explain SP?

A simple text option for submitting to the scan would be the most elegant solution opposed to install ship modifications ect.

an example situation...

* trade at black market and get stopped by a patrol requesting a scan.

Option 1: Allow Scan
Option 2: Refuse and cut the com link.

*accidently click option 2
Results:
Reputation decrease with governing faction
Reputation decrease with patrol officer

following text page:

Option 1: Continue

(I suggest inserting an Option 2 here at this point as the next screen is a battle screen and retreating doesn't work with larger fleets. and destroying the patrol completely obliterates any reputation with the governing faction)

Suggested Options:

a) Pay a Bribe to be let go (further decrease in reputation with faction 5 maybe 10)
b) Apologise and submit to scan enter standard scan screen with normal outcomes in regards to scan results (no further reputation loss unless failing scan result)

The player is still penalised for ignoring the scan in the first place, even more so if they bribe the officer but it doesn't potentially ruin all standings with a governing faction on a single click that takes HOURS of game play to rebuild.

The penalty currently is extremely harsh for how often scans occur and the likelihood accidental clicks are to happen. I've had to reload a previous save many times due to accidently clicking to refuse a scan, especially early game.

It has put a bad taste in my mouth every time. I don't think the answer is to quick save every five minutes because then the immersion is completely removed as well as the risk factor with any decision making. Doesn't matter what happens now I just saved, who cares if there is a negative result I'll just reload. If you don't want gravity to outcomes and player choices you might as well include an autosave feature that does it automatically every 3-5 minutes. 

Regards
Nathan
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Nettle

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Re: Accidental conversation selection railroad
« Reply #4 on: October 13, 2023, 04:24:47 AM »

I'm sorry I'm still new to the game, can you explain SP?

"Story Points", you get 4 over the course of one level, and you keep gaining them after you maxed out at level 15. They have many uses, including escaping battles and convincing patrols not to scan your cargo, these two in particular give you 100% bonus EXP on use, meaning the story point you expanded will essentially be refunded to you after a battle or two. This way you can get out of dicey situations without save-loading.
It can actually be desirable to take every 100% bonus EXP SP option until you reach max level, for faster leveling.
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I can't wait to get curb-stomped.

(Honestly, I'm really looking forward to this.)

Natovp

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Re: Accidental conversation selection railroad
« Reply #5 on: October 16, 2023, 03:16:34 AM »

Where does one access these Story Points?

I'm using version 0.9.1a RC8

I've had access to Character skill points up to level 50 but have not seen any story points. There isn't any screen option to open it if I've missed it.

Ronin, a mod is I guess a way around it. But that definitely removes any consequences to actions. I'm not advocating for a consequence free result, just not a soul crushing reload from a miss click.

Many games include backtrack options through dialogue. They still carry consequence but tend to be of a much lighter severity.

From a gameplay point of view, if I had the option to try and get away with things like avoiding a scan, knowing I'd be busted or outrun a patrol I would do it on the chances I get away with it. If I knew there was absolutely no chance to succeed and any attempt meant a reload the fun feels like its taken away because I'm being railroaded through consequence to simply allow the scan.

Using the black market is the main example. Every use of it triggers a patrol to scan you if in the area (or 90% of the time) but you can't make decent money trading by paying tariffs. So you are forced to used the black market and then forced to comply to the scan, you are forced to accept the penalty, not only when they find things but also when they don't but feel like they should have.

Bribing the officer, attempting to run, declare half the illegal goods in hopes they don't look further or fight your way out are all realistic options that would improve gameplay. If these are all options currently then version 0.9.1a RC8 may have a bug as none show up except fight your way out or submit to scan.

Regards
Nathan
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Natovp

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Re: Accidental conversation selection railroad
« Reply #6 on: October 16, 2023, 03:37:15 AM »

I am unsure why My version is so old. I just checked and noticed you were up to version 9.6a! I only started playing this game a month or two ago. I will update my version and this may all have been addressed.

Regards
Nathan
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Natovp

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Re: Accidental conversation selection railroad
« Reply #7 on: October 16, 2023, 03:49:20 AM »

Well I guess a small reload isn't an issue now. As save files aren't compatible from v9.1 to v9.6 and its a restart for me

Regards
Nathan

:'( :'( :'(
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