Right up until your fleet hits a 1,000,000 credit pure carrier bounty. You lack PD, and despite how powerful the monitor is, it's not going to be able to save your Medusas from fighter spam.
That was my fleet, not kenwth81's, so I think you may be confusing posters. Although, I admit I'm also a bit confused. A player piloted Doom is more than capable of neutralizing the entire first wave of carrier spam fleet by itself. All it needs to do is fly forward of the rest of the fleet, attract the first wave, and then put mines in their path. The AoE is quite big, and the HE damage will basically kill any fighter in 2 hits (shielded ones can go into overload on the 1st).
The only real means you have of dealing with fighters is your flagship, and the Omens. Omens are poor PD even with officers due to their short range and poor hull and armor, and you can't be everywhere.
I mean, that is why I picked the Doom to go with that fleet. To eliminate the Tesseract fighters quickly and cleanly. Now Medusa with Heavy Blasters and Ion Pulsars will kill a fighter wing around them, but it isn't nearly as fast as I'd like against Tesseracts. Monitors can also do some damage to fighters, but when they are tanking direct fire ships, they don't do fire their Flak cannons much. Against a fighter/bomber swarm though, they tend to fire at least intermittently, because the swarm doesn't do anywhere near enough damage to raise their flux up. A single Monitor can comfortably tank an Astral's worth of fighters and bombers. I have more Monitors than any customized fleet is going to have Astrals.
I admit Omens don't armor or hull tank, but that is made up by their shield tanking capability. Those particular omens had 6325 flux capacity and 0.43 damage ratio. That shield tanks better than some low tech capitals. So I use Omens as general purpose survivors, with their 14,500 effective damage capacity shields. They happen to be good at disabling enemy ships as they surround the enemy. Their ability to disable some missiles and fighters is just bonus. I used them instead of another Medusa was just for more bodies on the field, so as to leverage Support Doctrine a bit more (i.e hit 27 ships).
Essentially it boils down to the fact I had 25 ships on the field (220 DP deployed). It could go as high as 27 if I can bother to issue orders after the first minute. That is more ships than in the entire enemy fleet (which it can't deploy all at once in any case). And they are all fast and even the weakest shield tank is roughly on par with a mid-line cruiser. I don't really need to worry about them dying too much, so I just need to have them pair off 1 by 1, and then gang up on the left overs, and then snowball.
Admittedly, in iron man campaign games, if I'm even the least bit concerned about losing ships, I will deploy solo without the rest of my fleet (usually in a Doom, Odyssey, or Radiant plus Afflictor neural link), forcing the enemy to focus on me, effectively being "everywhere" that matters, thin the ranks a bit (kill off fighter waves, destroy the initial frigate and destroyer waves), and then deploy the fleet with massive numerical superiority, while also catching their fleet on my side of the map.
The Tesseract Ordo you fought was an easy one, it lacked carriers, and it lacked a Radiant. Had it had either, you would have sustained serious losses, and had it had both, you probably would have lost or nearly lost.
It was the Tesseract Ordo I had available in a save already. I unfortunately didn't have a harder one handy.
Do you happen to have a save with a harder Tesseract Ordo, or perhaps one of these specialized human bounty fleets, because I don't have time this holiday period to get to one the campaign way. Or maybe someone knows the function calls to spawn Tesseract + Ordo fights in Console Commands? If not, we'll just have to disagree in our assessments of my personal flying capabilities, as I think my success rate would be quite good against a Radiant heavy ordo, a fighter spam fleet or even a phase fleet.
Radiant doesn't change things much, mostly because that means there are 20 DP fewer elsewhere on the field. Which means I get to isolate the Radiant and bring an extra 2 Medusa along for the fun compared to the Nova. Doom plus at least one other ship can tag team a Radiant down very comfortably. To be honest, 4x Radiant would probably be quite easy, given that is like 2 Monitors, 3-4 Medusa, and 0-1 Omens per Radiant. Just need to distract with monitors and pull them away, surround, disable with ion, and kill. I can just chill in the back with my Doom.
The crazy thing about a wolfpack Support Doctrine fleet is you outnumber the enemy, instead of like every other officer limited fleet where it is always the other way around. It suddenly means your ships don't need to be able to survive two on one. They just need to survive one on one (Monitor vs a Nova or a Tesseract). Some of them even end up one on two (I've got two Medusa for every single Harbinger a phase fleet might bring). Or one on six in the case of Radiants.
This is what I'm talking about. There are major drawbacks in your fleet composition, and if you run into a well designed enemy fleet that counters them, you will lose or nearly so. You need every advantage you can get when going against such fleets.
Your skills are part of the problem, you require helmsmanship even though it's barely useful. If it wasn't required for system expertise, and or officer management and best of the best was swapped, you would be able to afford to get BOTB, s-mod one of you hullmods, and have enough OP for more PD, Hardened shields if the Medusas already don't have them, or reinforced bulkheads so that the monitors don't get instantly popped when their shields go down.
I didn't require helmsmanship. I actually forgot to swap it for Elite Impact Mitigation, because I was in a rush. Even without that skill, it would have been fine. The three key skills for a Doom are Elite Field Modulation, base Systems Expertise, and Phase Coil Tuning. Everything else are just nice to haves for the Doom, especially for a support Doom as I was flying.
System Mastery on a Doom does in fact turn it into fleet scale fighter killer. Besides any given Monitor's shields really don't get stressed when there are 8 of them. I attach screenshots of the builds. Which looking at I made a number of mistakes. Should have used front shield instead of extended shield for example, to save an OP for flux dissipation. But I literally slapped the fleet together with Console Commands in a few minutes, and the fight was no where near close.
At the end of the day, I find System Expertise more valuable to the fleet than Best of the Best, not to mention I value my time a lot more than to go grind in an actual campaign for another 27 story points (even if it really is only 13.5 more because of the XP bonus return). As it was this was already a little over how many story points I would naturally earn on the way to level 15. 56 vs 54 + 7 + 16 = 77. I would never bother earning 104 story points in a real campaign. 20 over is already pushing it.
I simply don't need the 3rd s-mod for this fleet to work. And that is build diversity. Turning every single fleet into a triple s-mod fleet is the opposite of diversity. To promote diversity, you make other skills which are not up to the right power level more valuable, not make every single good build in existence take this one skill. If my assessment were that not taking Best of the Best was literally a mistake and that every build absolutely must have it to work, then instead of moving it lower in the tree, I'd be advocating for its removal and change the game so its effects were default. Alternatively, reduce the effectiveness of the skill (or replace it entirely) and change the overall difficulty level down. However, that is not my assessment.
You seem to think I was fighting on the very edge for survival and any change in conditions will doom the fleet (pun intended), but it was done in a quick and sloppy way, in a single take, with fairly light orders to Monitors to eliminate targets I wanted distracted. In addition to the not perfect builds, I forgot to change my doctrinal setting to aggression 3, so all those SO Medusa? They were only steady personality and let enemy ships live longer than they really needed to.
[attachment deleted by admin]