Surely I can't be the only one that's dead tired of dealing with these. I've always felt that Eradicators themselves have too much going for them; they have all the benefits of low tech and none of the weaknesses. They are also versatile and perform well with different loadouts. But the Pather SO Eradicators are just insanity to me, and they are common to boot. EMP won't always keep them at bay and it takes several reaper hits to take one down. They can often inflict expensive losses even if they die afterwards in situations where they were/should have been overwhelmed. Between the insane kinetic output and chainguns with ammo feeder that instantly shred light and medium targets, and a whopping FIVE torpedo mounts, it really feels like something needs to go.
I know that a large part of this frustration is because of SO itself, and the combination with reckless officers and a shield shunt, but they really are an outlier in performance by comparison - and by how much I fear them. If you see a Pather fleet with a couple of these and the danger rating is two, but in practice it's more like a three or even a four, then something is probably off. There aren't any other cruisers that demand the same kind special attention and evoke the same anxiety that I might randomly lose a ship, except for maybe Doom.
For those curious I don't have problems actually winning the fight (although I have had a couple of very early total wipes to general SO cheese by stumbling into a Pather system), but losing a Pilum Venture or two a couple months in the game for example, to these flying definitions of hamfistedness is expensive. Which are also my first and only losses in the run, and it has happened enough times exactly like this. The problem is that it is frustrating and not fun, regardless if the losses are only a dent in my overall progress. I play with Nex and have considered turning Pathers off altogether, which is not a good thing, and I really don't want to do that.