To fix this, when the Generate Slipsurge ability is activated, the game will – for a few seconds – fast-forward the storm simulation in a larger radius.
Won't this lag the game? I already have a problem with going above 30FPS when playing with the Adjusted Sector mod at 1.5x the vanilla size without any additional rendering, so I'm worried that having the game render huge chunks of hyperspace at a time will lag the game out, even without the extra sector size. I'm curious how you actually decide the size and shape of the rendered area. Do you just generate a narrow corridor from point A to point B or is it just a big square around the player? (not a developer or coder or modder btw, barely even knows how computers work)
Abyssal hyperspace
So! You might have noticed the “Orion-Perseus Abyss” label in the lower left corner of the Sector map
Movement is 4x slower, and sensor/detection ranges are reduced by a like amount – basically, it’s as if the area was 4x larger, without it actually being that. Utilizing the map space more efficiently!
It’s very, very dark. As you get deeper into the abyss, the background fades out, and so do the other things you might normally see such as the deep hyperspace clouds outside it.
Gravity wells and jump-points are only visible at close range, though star gravity wells are visible as normal – you can see them on the map, anyway.
Oh nice, I was always wondering why someone from the Persian sector didn't get a fleet or two of drams with some buffalos and just tried to fly back to the core worlds. This is a very neat explanation for why nobody ever tried to organize a voyage back to the core.
I'm not so sure about the inclusion of void creatures though. Whilst it seems like an interesting idea, and would make sense with the sensor ghosts, it also seems like a departure from the theme of man-made horrors beyond human control. That's kind of a waste, since as far as I'm aware even the most alien creatures in this game are still descended from Man's hubris.
I'm not the one working on the game though, so I'm not gonna backseat you too hard. I'm sure that whatever you do, it'll work out well