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Starsector 0.98a is out! (03/27/25)

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Author Topic: Wormholes and Sundry - Getting Around the Sector  (Read 40502 times)

Nettle

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Re: Wormholes and Sundry - Getting Around the Sector
« Reply #150 on: November 23, 2023, 05:14:12 AM »

I just tried to elaborate on how it currently works, whether they should or should not have logistical capabilities is an entirely separate discussion.
« Last Edit: November 26, 2023, 12:55:52 PM by Nettle »
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I can't wait to get curb-stomped.

(Honestly, I'm really looking forward to this.)

eert5rty7u8i9i7u6yrewqdef

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Re: Wormholes and Sundry - Getting Around the Sector
« Reply #151 on: November 25, 2023, 06:44:13 PM »

You say that, but I have yet to see an officer actually spawn with something like Salvaging or Bulk Freight.
Captain, as in fleet Captains, not officers. Even though it's never displayed, you've seen them with officer management, officer training, and best of the best. High-end bounties can spawn with 10 or more pure level 6-7 officers with three s-mods on each ship.
Targeting the enemy fleet captain in combat from your flagship will show their skills, and it will only show combat skills despite it being clear they have more than combat skills.
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