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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: Smoothing out the player power curve  (Read 1579 times)

landryraccoon

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Re: Smoothing out the player power curve
« Reply #15 on: August 23, 2023, 12:54:43 PM »

I’m just throwing in my two cents:

It feels really good to occasionally get very lucky. A big sudden spike in power is a huge adrenaline rush. I mean I’m not going to be excited about a game where progression is always a smooth, predictable, boring curve.

I call that a grind, not fun. If I find a spotless salvageable Paragon 1 year into the run, I feel like I won the lottery. Why take that away from the player? Yes I know that if I grind slowly and safely doing missions, smuggling and building colonies etc I will finally get some good ships, but if that’s the ONLY way it can happen it would most content feel boring and predictable. Like work.

This is a single player sandbox game. Let the player live their power fantasy if that’s what they want. Exploration is only fun because you’re hoping for that rare game changing loot or event.
« Last Edit: August 23, 2023, 12:57:42 PM by landryraccoon »
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