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Author Topic: Bounty fleet size  (Read 1589 times)

Orion Stardust

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Bounty fleet size
« on: August 09, 2023, 05:25:18 PM »

Hi i am a new player to starsector and i absolutely love the game!
I play the game unmodded (vanilla) and something caught my attention with a new game i am playing.
I started with a Wolf-class Frigate, ensigned with the Hegemony for the montly cash bonus ;)  did some pirate hunting and some smuggeling.
After saving enough money i bought another Wolf-class Frigate and 2 Centurion-class Heavy Frigate and 1 Enforcer-class Destroyer.
I did some bounties which i could handle, got some more money that way, but then it struck me, man my storage space is to small and i want more salvage when i won the fight.
So i bought a Buffalo-class Freighter and 2 Salvage Rig-class Auxiliary. But now when i look at bounties, there fleet size has 3 Destroyers !Always! and i can not handle that.
Why do the non combat ship (although in my eyes non combat, because i will never send them into actual battle) count for the bounty fleet size to go up.
I understand the Buffalo and Salvage Rig are classified as Destroyers, but buying these ships early on just compleetly ruins the capability to run bounties :-[ is this intentional or has this another reason?
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eert5rty7u8i9i7u6yrewqdef

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Re: Bounty fleet size
« Reply #1 on: August 09, 2023, 05:38:44 PM »

Hi i am a new player to starsector and i absolutely love the game!
I play the game unmodded (vanilla) and something caught my attention with a new game i am playing.
I started with a Wolf-class Frigate, ensigned with the Hegemony for the montly cash bonus ;)  did some pirate hunting and some smuggeling.
After saving enough money i bought another Wolf-class Frigate and 2 Centurion-class Heavy Frigate and 1 Enforcer-class Destroyer.
I did some bounties which i could handle, got some more money that way, but then it struck me, man my storage space is to small and i want more salvage when i won the fight.
So i bought a Buffalo-class Freighter and 2 Salvage Rig-class Auxiliary. But now when i look at bounties, there fleet size has 3 Destroyers !Always! and i can not handle that.
Why do the non combat ship (although in my eyes non combat, because i will never send them into actual battle) count for the bounty fleet size to go up.
I understand the Buffalo and Salvage Rig are classified as Destroyers, but buying these ships early on just compleetly ruins the capability to run bounties :-[ is this intentional or has this another reason?
As far as I'm aware, bounty size is mostly based on time played, not on fleet size. Runaway bounty size is a problem a few other players have noted when either players are new and don't know how to build their fleets quickly, or when bounty hunting isn't the focus of the playthrough.

No solution as of yet. However, if you talk to your Hegemony contact, the one at the end of the tutorial on Coatl in the Aztlan star system, he will give you bounty hunting missions and let you choose from three missions of easier to harder difficulty. He's a medium contact, so his easy missions should be exactly what you're looking for.
Other people will offer bounty hunting missions, just check any planets bar every so often, and these people function exactly the same as the above contact.
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Orion Stardust

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Re: Bounty fleet size
« Reply #2 on: August 09, 2023, 05:45:19 PM »

Hi i am a new player to starsector and i absolutely love the game!
I play the game unmodded (vanilla) and something caught my attention with a new game i am playing.
I started with a Wolf-class Frigate, ensigned with the Hegemony for the montly cash bonus ;)  did some pirate hunting and some smuggeling.
After saving enough money i bought another Wolf-class Frigate and 2 Centurion-class Heavy Frigate and 1 Enforcer-class Destroyer.
I did some bounties which i could handle, got some more money that way, but then it struck me, man my storage space is to small and i want more salvage when i won the fight.
So i bought a Buffalo-class Freighter and 2 Salvage Rig-class Auxiliary. But now when i look at bounties, there fleet size has 3 Destroyers !Always! and i can not handle that.
Why do the non combat ship (although in my eyes non combat, because i will never send them into actual battle) count for the bounty fleet size to go up.
I understand the Buffalo and Salvage Rig are classified as Destroyers, but buying these ships early on just compleetly ruins the capability to run bounties :-[ is this intentional or has this another reason?
As far as I'm aware, bounty size is mostly based on time played, not on fleet size. Runaway bounty size is a problem a few other players have noted when either players are new and don't know how to build their fleets quickly, or when bounty hunting isn't the focus of the playthrough.

No solution as of yet. However, if you talk to your Hegemony contact, the one at the end of the tutorial on Coatl in the Aztlan star system, he will give you bounty hunting missions and let you choose from three missions of easier to harder difficulty. He's a medium contact, so his easy missions should be exactly what you're looking for.
Other people will offer bounty hunting missions, just check any planets bar every so often, and these people function exactly the same as the above contact.

Aha! Oké it might be a coincidence then that bounties got upgraded, maybe not related to my ship purchases.
I did not know about the contracts the officer gives at Coatl, that is a very handy advice, i thank you kindly!
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Opera

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Re: Bounty fleet size
« Reply #3 on: August 10, 2023, 02:45:18 AM »

Hello!

Besides time, bounty fleets' size also scales with amount of bounties you've completed.
One of the active bounties will always be below average difficulty level and one of them will always be above average.
There's a chance that the fleet that spawned with 3 destroyers is the above average one. Can look at other active bounties to check for that.
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mark.sucka

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Re: Bounty fleet size
« Reply #4 on: September 22, 2023, 10:53:12 AM »

Wanted to add on that bounty size, at least from contacts, is also dependent on relationship with that particular contact.  I generally don't see million credit bounties until I've gotten a contact up to about 8+.

As a new player, I'd also offer some guidance.

First, your fleet mix is off.  You've got 2 salvage rigs which bring nothing to combat, but you've only got a buffalo to haul the loot they are generating.  They are otherwise horrible ships logistically, as stated in their description -- they can't carry the supplies, fuel nor crew they require, so they need other ships in your fleet to carry that for them.  Salvage rigs are more cruiser/capital fleet ships.  You'd get nearly as much bonus salvage from running 2 shepherds in place of your second salvage rig.  Shepherds by comparison would give you a sizable 100 cargo space per, and they'd haul 40 fuel per, giving you a pretty decent range for hunting down bounties.  Swapping out your 2nd salvage rig; that's 200 extra cargo and 80 extra fuel, for the same fuel/ly cost, only 3 supply more a month in maintenance, and 10 extra crew (but hey, now you've got space for 60 more crew that your salvage rig didn't provide).  Plus they can actually help in a fight.  Early game, those borers can help your destroyers not get swarmed by frigates, as the enemy AI will waste time trying to avoid letting borers flank them and attack their engines.  They also do decent point defense if they aren't overwhelmed.  And the shepherd brings a universal slot and a ballistic slot; enough for a machine gun or vulcan to allow its own point defense, plus some swarmers to harass or take out heavier fighters.

While on the subject of salvage; you're probably not offsetting your costs when you think about it.  Those 2 salvage rigs cost you $1000 a month in supplies & salaries, not to mention $120 in fuel for every lightyear in hyperspace you're traveling, plus the indirect cost of tying up your buffalo and other ships' fuel storage and cargo storage to support the salvage rigs' needs that they can't carry themselves.  Your post-battle scrap from your average $50k bounty you're hoping to get is what; 50 supplies?  So with a 44% salvage bonus from your 2 salvage rigs, giving 20% of their bonus on post-battle salvage, this would yield you an extra 4.5 supplies.  So $450 of extra loot, maybe $600-800 when you add the bonus fuel, metals, and heavy machinery.  If you've traveled more than a light year to that battle, you've already lost money.

Downgrade to 2 shepherds, and you can assign them to escort each of your destroyers. 
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Nettle

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Re: Bounty fleet size
« Reply #5 on: September 22, 2023, 01:18:02 PM »

Try taking some bounties around bars, eventually you will get military contacts in your intel, low level military contact will have bounties you should always be able to complete, just don't keep them on "priority". You can then move on to higher importance military contacts for more difficult and lucrative bounties at your own pace.
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coldiceEVO

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Re: Bounty fleet size
« Reply #6 on: October 18, 2023, 10:44:19 PM »

I suggest cooling off this type of bounty with other bounties and activities while you are still learning. In worst case scenario, shelf unnecessary ships in storage, even the paid storage are better than paying supply and fuel all the time.
Recent bounty success massively bloat up enemy size. You can't keep up unless you know how to snowball a strong fleet and plan tripsm
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Megas

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Re: Bounty fleet size
« Reply #7 on: October 19, 2023, 05:51:44 AM »

Recent bounty success massively bloat up enemy size. You can't keep up unless you know how to snowball a strong fleet and plan tripsm
This was not the case in earlier releases years ago.  Bounties progressing way too fast has been a problem in more modern releases.

Recently in my last two or three games, I had avoided combat in early game at all costs.  It simply does not pay enough.  I do not care much about early combat gameplay anymore because why bother when not fighting a fleet?  Smaller ships that seem to be useful only early become obsolete in combat too quickly.

People have posted that the player gets rich too fast.  Named bounties get richer (via much bigger fleet and maybe better officers too) far faster than the player can, so player needs to get rich quick (to catch up much later).  So far, I do not mind black market money loop exploits as long as named bounties are unreasonable (before player catches up at endgame).

Bounty progress needs to be rolled back to its slower progression if ships are made more expensive (again), money exploits closed, and/or general game progression slowed to prolong early-game.

And the rewards from public bounties are too low.  Unless player has an Industry capstone to mitigate casualties, player generally must win flawlessly to profit from bounties.

And battlestation bounties need to pay more like they originally did.  They are at least about as hard as a 150k bounty, but pay only about 50k-80k - cheapskates!  As they are, the battlestations can bully the core worlds as much they want.
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coldiceEVO

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Re: Bounty fleet size
« Reply #8 on: October 25, 2023, 08:13:00 PM »

And battlestation bounties need to pay more like they originally did.  They are at least about as hard as a 150k bounty, but pay only about 50k-80k - cheapskates!  As they are, the battlestations can bully the core worlds as much they want.
I just don't sack them anymore unless I wanted to respawn them in another location. Free comm and salvage midway in 3+3 locations without any additional investment.
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