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Starsector 0.98a is out! (03/27/25)

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Author Topic: What should the Historian ramble about?  (Read 8333 times)

Dadada

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Re: What should the Historian ramble about?
« Reply #60 on: August 13, 2023, 01:51:00 PM »

Mmmm
-stuff about the plans of the Domain for the sector
-history (bits) about interesting but completely unknown(?) stuff like the unification (???) of the Domain. Unification? Does the domain really control 100% of human space, or did it before the collapse?
-(more) stuff about weapon and super tech development to fight unknown threats, even a crumb about possible contact with ??? or how the idea even came up (probes, long range observation, etc.) could be interesting
-Stuff about resources and ideas like post scarcity, how was the wealth divided across "realms"?
-How did Hegies and the sector react to other, unknown (?) to us (?) movements in the sector? History, stories about that?
-TTs commercial brands and history, tied right into intelligence gathering and (thus) not so tight and secure communications of the other factions which might potentially leak info via TT stuff, imagine all the shenanigans TT does or can do when 2 rival factions are planning to duke it out and TT and some "others" can listen to all the planning, scheming and battle operations, juicy, love me some scheming and chaos. A pea sized conflict could be blown up to an elephant if the right flames are fanned.
-history (bits) of Land battles for control on huge asteroids, planetoids and planets and stations
-The Daily Pather - Printworks for the Zealots! So, are Pathers into digital newspapers? Can we meet the chief editor?

E: More Luddite stuff, like the battle of traditional weavers against the more futuristic stuff, but the evil corporations reshape the (habitable) landscape and the water mill powering the workshop stops working because the river is no more... :( :D
How's the internet in the sector? Are there parcel and postal services?
Luddites, spacers and radiation... What's the plan about the more "unstable" stars in the core and sector? Or, what were the plans...
« Last Edit: August 13, 2023, 02:02:05 PM by Dadada »
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Klausi

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Re: What should the Historian ramble about?
« Reply #61 on: August 16, 2023, 06:48:55 PM »

Alongside the other great suggestions perhaps some meta nods to things that have changed in the game.

I'm thinking of stuff like a paragraph on the Sector having become much more diverse in recent years, as a nod to the extra portraits that have been added to the game.
A piece on the staggering increase in Luddic Pilgrims, because they have only been added in the last update.
Or a report on the reasons for a surprising lack in colonization attempts a few cycles ago, because Colonization hadn't been implemented yet.

Perhaps stuff about things that were once supposed to be in the game, but are not. I'm sure Alex could think of hundreds of things that he has thought about adding/changing but ultimately decided against. Or maybe even hints for things to come.
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Yendorc

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Re: What should the Historian ramble about?
« Reply #62 on: August 17, 2023, 10:49:08 PM »

Assuming it's still canon, I'd love to hear more about the Astrals in the Hegemony navy (as per its description)

> The Astral is perhaps the most technologically advanced capital ship that can be seen in the Sector today. Few serve with the Hegemony due to the high technological requirements that it imposes on orbital docks.

And a long winded thought about the condor that goes nowhere (also based on the description)

> Some in the sector argue even the Domain, with all their technological know-how, relied on conversions of this type to make more efficient use of a merchant fleet during times of escalated hostilities. Others point out that it is unclear how ubiquitous this approach was - there could have been fleets of Condors roaming Domain space, but there is scarce evidence one way or the other. Such details were all lost in the Collapse.



other than that

maybe war-stories
notable ships and captains
general stuff about the domain (maybe comparing living conditions pre-and post-collapse)
some musing about the first time hyper-space was used to travel / about how it was first discovered
some more musing about the first time gates were used
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Jackundor

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Re: What should the Historian ramble about?
« Reply #63 on: August 21, 2023, 12:42:15 AM »

i've wanted to know more about hanan pacha for a while now. What kind of world was it? Did it have a large or small population? was it rich or poor? what faction did they affiliate with? what are the most popular theories as to what actually happened?
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qwe

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Re: What should the Historian ramble about?
« Reply #64 on: August 22, 2023, 11:12:07 PM »

the history of Volturnian Lobster? or the 1st colonizers? or why there's no banana in space.
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theDragn

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Re: What should the Historian ramble about?
« Reply #65 on: August 24, 2023, 01:05:34 AM »

A question that's been bugging me is why does pretty much everyone we meet seem to be very close to baseline human? It seems like they've basically nailed mind-machine interfacing, which sets the stage for a fairly transhumanist setting, but we don't see things like full-body cyborgs or even extensive augmentation. Is this due to Domain laws or some other factor?

Scorpixel

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Re: What should the Historian ramble about?
« Reply #66 on: August 24, 2023, 07:04:47 AM »

A question that's been bugging me is why does pretty much everyone we meet seem to be very close to baseline human? It seems like they've basically nailed mind-machine interfacing, which sets the stage for a fairly transhumanist setting, but we don't see things like full-body cyborgs or even extensive augmentation. Is this due to Domain laws or some other factor?
There's some texts referencing cybernetic augmentations, however the world is not Cyberpunk where you can fit a datapad, a shotgun, mantis mandibles and an umbrella in your forearms.
The Domain does seem to have been very anti-cyborg/AI (that wasn't them), as is the Hegemony, and as is the extremely prominent Luddic Church with believers everywhere, and most of those who don't certainly aren't fond of those either.

Most modifications seem to be stealthy/humanlike as to avoid standing out(as it would equate to begging to be shot on sight on any world with at least one luddite), such as bodyguards, TT higher ups, and most in positions of power obviously benefit from potent life extension (either biological or machine, the former possibly explaining the massive organ market, with very old people wanting replacements) such as bi-centenarian Lobster-Lord Kanta.
There's a very prominent case of overt extensive cyborgification in the form of the quirky neon toaster, which is so modified people can't tell if it's a boy, girl, or straight-up an AI that took over some idiot's body (might explain my urge to throw that infuriating Big-Bang-Theory grade heresy into the nearest star).

A Beta core turned a research center into it's own soap opera for entertainment, Alpha cores hold job security much dearly, and Omega does whatever including TT being heavily hinted at being a puppet of those.
Considering this, i very much doubt any mechanical body parts able to interact with other things in any way are considered safe for use beyond the insane, desperate and the forced, i sure wonder if TT has a required TriChiptm for employees.
« Last Edit: August 24, 2023, 07:07:11 AM by Scorpixel »
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theDragn

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Re: What should the Historian ramble about?
« Reply #67 on: August 24, 2023, 01:40:19 PM »

There's some texts referencing cybernetic augmentations, however the world is not Cyberpunk where you can fit a datapad, a shotgun, mantis mandibles and an umbrella in your forearms.

If you take Neural Link and Automated Ships you can merge your mind with an automated warship. I think that's fairly far beyond becoming a cyberpunk inspector gadget. (Obviously this requires more levels than NPC officers get but clearly the technology exists.)
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