Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 2 3 [4] 5

Author Topic: What should the Historian ramble about?  (Read 8334 times)

Megas

  • Admiral
  • *****
  • Posts: 12920
    • View Profile
Re: What should the Historian ramble about?
« Reply #45 on: August 05, 2023, 09:52:05 AM »

Which came first, the Eagle or the Falcon.
Logged

bruhmungus

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: What should the Historian ramble about?
« Reply #46 on: August 05, 2023, 11:35:08 AM »

The extent of old domain heavy armaments
Logged

Dreadlord485

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: What should the Historian ramble about?
« Reply #47 on: August 05, 2023, 07:15:20 PM »

I feel like the primary reasons to talk to the historian are to give context to the Persean Sector's current political status, to give the player hints on what they could find in the uninhabited part of the Sector, and to explain bits of lore that don't quite fit in to a proper storyline. The topic ideas I can easily come up with are commentary on the history of each major faction, information on what the Dominion was and what it had access to, and what happened during the AI wars.
Logged

Ad Astra

  • Captain
  • ****
  • Posts: 263
  • Are Reapers strawberry flavored?
    • View Profile
Re: What should the Historian ramble about?
« Reply #48 on: August 05, 2023, 08:16:25 PM »

I have an idea, you can stumble upon either the sober historian or the drunk historian.

Sober historian, you get historical comments on matters, if possible, related to the places around where you found him.

Drunk historian, a rarer encounter, fourth wall breaks, more Ludd was actually an android talk, or at least him talking about the music your character and cotton hear. Because I wouldn't be surprised if that music is some sort of super communication system from beyond the gates, designed to try and bring the necessary individuals in contact with each other and lull them towards the process of reconnecting the gates.
After all the Luddics believe that Ludd will return through the gates, so to them, to the true believers like Cotton, that choir is salvation itself, singing from beyond.
Also the Xenorphica, while having the name of a musical instrument, surely an instrument with the word "xeno" in it is no coincidence, whatever tech they used, whatever the AI hates and fears, comes from outside. If Omega is a super AI that sabotaged the gate system in the sector, it wants to stay free from the influence of that other force, maybe a long distance AI suppressor, so advanced that it looks like creepy pasta black magic *** to us.
Logged
You can park your spaceship anywhere you want if you get along with pirates

SarisWinterwisp

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: What should the Historian ramble about?
« Reply #49 on: August 05, 2023, 11:58:27 PM »

I would love to see horror stories or explanations of how terrifying the Remnants are. Two wars were fought over their existence, and the Hegemony likely saw them as an existential threat to life in this backwater sector. Going into detail of how horrifying the Remnants are and the extent of how ridiculously effective in combat they are would be excellent. Perhaps specifically their tendency to never retreat and brutally throwing themselves into combat. Perhaps the origins of designs being devised by Alpha Cores working in tandem, and the results being unconventional but brilliant.
Logged

Kat

  • Ensign
  • *
  • Posts: 39
    • View Profile
Re: What should the Historian ramble about?
« Reply #50 on: August 06, 2023, 04:43:20 AM »

How commonplace is or was the paper industry in the sector ?

Paper is usually a low value per tonne product, but it relies upon interstellar trade to a very high extent, since it can only be made from products from a few planets. (cotton paper or wood-based paper, means a mostly-Terran planet would be the source ?

So how rare is the Historian's paper book ?
Logged

FooF

  • Admiral
  • *****
  • Posts: 1657
    • View Profile
Re: What should the Historian ramble about?
« Reply #51 on: August 06, 2023, 09:29:07 AM »

The Historian may be a fount of knowledge but is ultimately an unreliable narrator. I would really like the game to lean into that. Also, I don't expect a Historian to know a lot about technology/science so I guess I'm not looking for explanations regarding weird tech or anything from that character. If another character was an info dump about tech/science, that would also be good.

- Life immediately after the Collapse (perhaps juxtaposed against life during the Golden Age of the Domain)

- Failed factions/movements that were erased by the victors

- More regarding the person of Ludd

- Maybe some hard numbers to demonstrate just how far the Persean Sector has decayed. I.e, population levels, number of inhabited planets, the relative amount of space traffic then vs. now, etc.


-
Logged

dantrew

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: What should the Historian ramble about?
« Reply #52 on: August 06, 2023, 10:09:05 AM »

These are the things I found when I was coming up with my writing prompts that piqued my interest the most. They're the incomplete stories that hint at a much larger plot line or just are so inherently fascinating that I wanted to explore them in my own writing and so would love to see them officially expounded in the canon. Which is a bit of a double-edged sword as someone who is actively writing his own takes on these, but I liken it to a researcher working with all available data and then someone uncovers more evidence. It's exciting and I'm always hungry for more. Some of these have been mentioned already and I'd add my list as an additional vote for those stories to be expanded.

Pre-collapse to early Post-collapse
  • Sindria - how did this massive operation take place
  • Penelope’s Star - why was it abandoned, who lived there
  • Mbaye-Gogol - how have they maintained power after the collapse, who are the mysterious leaders
  • Tia Research Station - what was TT up to here and why was nearly everything destroyed
  • Domain - what were their political motivations, what was the driver for their manifest destiny (greed, religion, environmental collapse, political, ect.)
  • The formation of Church of Galactic Redemption - so many sorties to be told in this sphere, and probably things I don't even know that I want out of my Space Church mythology
  • Warlord Leonis - to quote the History of the Sector: "There, now we get some backstory in about the chaos of the Collapse, what those giant fleets of pirates get up to, and it fills in a narrative foundation for the rest of the system."
  • Asharu - why was the terraforming abandoned, how did they maintain independence
  • Maxios - a little insight into the effects of the collapse there
  • The arrival of the XIV - ripe for some intrigue with people waking up from hyper sleep to a horrific state and having the desire to stabilize it (even if it's misguided or tyrannical)
  • Thule - how did the peace between the Thulian raiders and Karen come about, effectively where did the Persean League come from
  • Madeira - the resistance to the Hegemony, how that manifests as a political stance
  • The destruction of Mairaath

AI war to current setting
  • Hanan Pacha, Opis - PK weapons and their effects
  • Tri-Tachyon - research hijinks, love a good research thriller set on places like Skathi or Daedaleon
  • Luddic rebellion on Mazalot
  • Westernesse - that place is WILD, love to hear more about the Space Kings

Other stuff

I personally would love to know more about the following but it doesn't have a timeframe or could be affected by player actions.
  • How big was the sector pre-collapse and what are the other small pockets of humanity doing outside the sector (there's a couple story missions that hint at this and it's deeply fascinating)
  • Not quite Star Trek level of technobabble, but insights into how things like hyperspace or phasing work in lore capacity and not strictly gameplay
  • What other sentient life is there in the sector and what interactions does it have with humans
  • Lobsters, don't care what about just weird lobster stuff
  • Lastly, it's always cool to get new random breadcrumbs for something (like the shrines) that we didn't even know we wanted.

I think this is important too:
The Historian may be a fount of knowledge but is ultimately an unreliable narrator.
I like the idea of different, slightly conflicting stories of how things came to be. History is rarely ever perfect, and getting to see multiple sides of the same event could really grow our insight into different factions more so than getting the one true way things happened.
Logged

Demoncard

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: What should the Historian ramble about?
« Reply #53 on: August 06, 2023, 11:11:02 AM »

More about Loke, Loke's contingent of ships, and also the 200th Legion pre absorption into XIV. I'm curious to know more about non-XIV domain navy bits.

The spilling of beans on Kanta's background but especially some rambling about Cydonia. A particularly strange person so close yet so contrasting to the pirate queen would have some kind of notoriety, surely.

Tell us more about Adonya Coureuse, she was super friendly and cute! Dangit, we should have brought her to Galatia instead! "Here you go, Baird, one Coureuse as ordered."
« Last Edit: August 06, 2023, 11:31:44 AM by Demoncard »
Logged

Gosts

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: What should the Historian ramble about?
« Reply #54 on: August 06, 2023, 02:09:50 PM »

his wife
Logged

McMuster

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: What should the Historian ramble about?
« Reply #55 on: August 06, 2023, 05:54:14 PM »

Would love to know more about the ruined and decivilized worlds outside the core sector. Who lasted longer than others, did any groups of systems on the edge of the sector maintain self sufficiency and if so what brought them low, did any of the outlying systems stay in contact with the sector before going dark

Maybe you could write a few stories and assign them each game to a random ruined/decived world or constelation outside the core
Logged

Dadada

  • Admiral
  • *****
  • Posts: 722
    • View Profile
Re: What should the Historian ramble about?
« Reply #56 on: August 07, 2023, 03:05:02 PM »

Mmm, maybe more (historical) stuff about political manoeuvring in the sector, I love some good intrigue and explanations for the current state of things. Maybe even a crumb or hint would suffice or fuel the imagination, murder mystery style. Any political marriages which shifted the balanced? Oligarchies which suddenly turned into dictatorships or republics? Any post collapse (trading) company which was making it big but suddenly collapsed or got taken over? Any success stories which happened post collapse and maybe failed for reasons but influenced the sector or got "acquired" by some other major faction/house/planetary government, is something like that hardly possible unless it's the player? I mean we have the Alpha site, what about a Beta site? Any planets or stars that mysteriously disappeared (from the charts)?

State and history of (non TT) semiconductors/circuits/similar stuff and high tech industry of the sector or did most of it (outside of TT?) go to hell? Was there other "fast/er travel" tech, maybe in development, before the collapse? What else got lost after the gates shut down? Anecdotes about censorship with a comparison of several different sources/time lines of the same incident where one can only laugh while still not getting closer to the truth? Repurposed Domain tech for other unsavoury endeavours and related history would be interesting. We have our probes as von Neumann tech, how is that related to the Remnant/s, was something even "refurbished" for the Remnants by TT? Are there other institutions that predated Galatia, maybe even related to trading and exploration? More about propaganda nonsense and related history, I kinda like the Andrada stuff. :D

I mean, get a competent propagandist who makes everything work out on that front and suddenly disappears from the pictures, while brutal I still like the nonsensical sound of that, kinda reminds me of the retouched Stalin pictures with people missing. Any such facepalm stories which the historian can feed share with us?

E: What about other calenders earlier in use and "institutions" which used them? Aaaand the related slip stream direction change, but I doubt we will get any info about that soon, but it could be a hint about other FTL or mega, giga tech? What other abominations are rumoured to exists or were created?  Were there other huge projects in the sector that went to crap after the collapse? History about ship graveyards, related battles, catastrophes and what lead to them? Why some fields are not cleared despite existing in the sector or even core and how old are they? Other famous wrecks one should know about? Some old wreck mysteriously appearing after 50 years, far away from the location it was last seen?

E2: How many clones are there? Soldiers? What about private armies? Is there some hidden, secret cryo storage with clones and some kind of mind wiring machine? I liked the Loke stuff btw. Any battles where everyone looked the same? Any political strive and related history to cryo sites? Any other factions that claimed to be the Domain successor and related (smaller) civil wars? What was illegal in the Domain and what is now legal in the sector or at least begrudgingly accepted? What about censorship in the PL and its different domains? So, are Persean fries called something else in the next system, maybe for political reasons? Crime rates? Is someone making statues of himself and placing them all over a system (maybe the Diktat and Andrada :D most likely)?

Stories about factions stealing tech (or people!) from each other? How did all the miners get addicted to drugs, sounds very sus to me like it's directed from above. o.O
Famous miners and miner rebellions (Spartacus :D)? Are there some kind of human rights conventions? Probably at least partly ignored by everyone... More about (historical) indie leaders? Any stations that were moved (by whatever means, be it by tech or simply pulling it or some other phenomenon)?

E3: Are there Luddic burial rites? Are there more affluent people (not afraid of tech :D) who get a space burial? Are there space burial sites (and gene scavengers and "rogue" archaeologists o.O)? Maybe with a "macabre" twist initially started somewhere at the other end of the Domain and it spread, like dumping whole grave ships in a neutron star system or maybe sending them far away like a looong or "infinite" journey or maybe dead "grave" planets with automatic maintenance, if yes, how did this stuff start, history behind it? Maybe some shady people tried to plunder those places and there are stories about it.

What do kids play and how did that develop? Like robber and gendarme, Hegemony XIV battle group captain and pirate officer, space marbles which shine like stars and asteroid cricket. Maybe censorship twisted the games and traditions.
« Last Edit: August 07, 2023, 04:33:44 PM by Dadada »
Logged

ishiggydiggydowop

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: What should the Historian ramble about?
« Reply #57 on: August 08, 2023, 09:08:44 AM »

Personally, I would love just a a tiny glean of information about the Domain, technology or culture or quality of life. Cue some bitter Historian endnotes about how everyone is playing in the dirt in comparison.

Vast swarms of nanomachines consuming asteroid belts down to sparse gravel, reported matter-of-factly by an Eridani-Utopia earnings report?

Longevity technology allowing Domain admirals and politicians a youthful complexion for hundreds of standard cycles (teased with Kanta to some degree I guess), with the information about this derived from junior officer's memoirs who can't get promoted because their superiors never retire?

The complete removal of manual labour as a part of human existence, the vacuum of which allowed schools of thought such as Luddism to grow and gain popularity, as told by an early Luddic recruiting pamphlet?

The presence, or lack thereof, of a Domain-wide hyperpulse communications network, or even potentially ANYTHING that mentions that seemingly everyone in the Persean Sector and thus logically the Domain speaks the same language. Was this implementation popular among Domain citizens? Will we have the Historian lamenting dialectical/linguistic drift to the least-talkative Captain in the Sector, pulling out an ancient dictionary to back their statements up?
Logged

SCC

  • Admiral
  • *****
  • Posts: 4581
    • View Profile
Re: What should the Historian ramble about?
« Reply #58 on: August 10, 2023, 12:33:50 PM »

I just noticed I named one of videos of mine "Volturn Lobster Uprising of 173" and you know, it's totally something that should become a thing in Starsector lore.

Dziurkacz

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: What should the Historian ramble about?
« Reply #59 on: August 12, 2023, 10:42:31 AM »

The only obvious answer is a ban on phase ships and mimes by Luddic Path. That's basically in the lore anyway.
Logged
Pages: 1 2 3 [4] 5