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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: does selling things to a faction help it out? like blueprints or weapons  (Read 994 times)

justnewaccount3131

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I am on Nexerelin with no random core enabled

I want to help out a faction in trouble for RP reasons.

I already sold them a few high value blueprints, but they're still there in the Military side of the colony in which I sold them.

would selling weapons help?

there is no shortages or something obvious. they immediately used the farming nanite artifact I sold them on the colony -- so I know that stuff works. is there an Item that solves pollution? There is something in my mods that can get rid of it, but it seems the faction right now at least has no money to build it.


thanks!
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TauCetiRedGuard

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The only faction that uses blueprints are pirates so selling them on military markets is pointless beyond giving you more cash. Selling weapons won't have any impact either. The best way to improve a faction would be to sell them a Pristine nanoforge on one of their planets with heavy industry or orbital works.
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justnewaccount3131

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The only faction that uses blueprints are pirates so selling them on military markets is pointless beyond giving you more cash. Selling weapons won't have any impact either. The best way to improve a faction would be to sell them a Pristine nanoforge on one of their planets with heavy industry or orbital works.

thank you!

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