Missile Specialization is definitely getting nerfed! Going to be something like +25% each on rate of fire and hitpoints.
I kind of like the PCL as it is, feel-wise - it's satisfying to use and its an impactful weapon. I wonder if e.g. toning the rate of fire down by half or some such might not be enough.
The sort of nerf I was expecting was something drastic like less ammo count (like +25% or +50% instead of +100%).
I would not mind slower rate of fire, if the ammo count stays (or gets more ammo). I like endurance options for missiles. Currently, PCL is an Annihilator Pod with double damage that is also AoE, half fire rate, and effectively much fatter hitbox.
The main reason I pick PCL over Annihilators is the AoE and it whiffs a lot less. Using Annihilators are frustrating because they are slow and miss a lot. PCL does everything I want from Annihilators and more. The only reason to use Annihilators is they are relatively common early, only to be dumped when player acquires the blueprint to mass-produce the rare stuff.
P.S. Anyone remember old arcade games like Super Contra or Cabal? In games like those, you start with a pea-shooter or low-grade machinegun, and one of the powerups is a grenade launcher that shoots slower (or at least slower than high-speed machinegun upgrade) but hits harder and has AoE. This is what PCL is like, the grenade launcher upgrade to Annihilator Pod.