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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 281998 times)

Tank Hunter Silas

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #255 on: November 30, 2024, 06:30:33 PM »

How do you start the last two quests, nothing happens after hostile takeover for me?
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Selfcontrol

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #256 on: November 30, 2024, 07:19:12 PM »

Go back to the NPC after a month or so. The next quest becomes available only after waiting for some time.
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Tank Hunter Silas

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #257 on: December 01, 2024, 06:20:25 AM »

Go back to the NPC after a month or so. The next quest becomes available only after waiting for some time.
Thank you my friend.
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Tank Hunter Silas

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #258 on: December 01, 2024, 08:15:16 AM »

Is the last quest marker for the cache a direct location or a "it's near here" marker. if its direct, the system doesn't exist in my game, its open space
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Zeta04

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #259 on: January 03, 2025, 08:40:11 PM »

Incompatibility concerns: for Arma Armatura above version 3.1.0, landing a strikecraft with Volatile Flux Injection on carriers instantly throws a CTD
------
192121 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_volatile.advanceInCombat(nskr_volatile.java:115) ~[?:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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ShadowRhino

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #260 on: January 04, 2025, 02:17:00 AM »

Is the last quest marker for the cache a direct location or a "it's near here" marker. if its direct, the system doesn't exist in my game, its open space

Spoiler
You need to traverse jump to get into the cache, there should be a purple spot near the map location
[close]
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DeusVauly

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #261 on: January 05, 2025, 06:13:29 PM »

Hey, I've really enjoyed this mod; despite adding a mishmash of everything, the content is of uniformly good quality and adds to the player experience; just great stuff all around.

Beyond praise, I only have a small request: change it so the Sunburst's mothership hull mod remains active if the other capitals in your fleet are mothballed so that you're not punished for collecting salvaged enemy capitals while using the Sunburst over multiple battles. 
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eidolad

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #262 on: January 10, 2025, 12:55:10 PM »

Patching some new features introduced in the latest update.


Download

Version: 0.6.2b

Changelog:
Spoiler

Version 0.6.2b
SAVE COMPATIBLE

Fixes:
- Fixed custom background event fleets sometimes doing strange "warping" movements
- Fixed a crash with custom background fleet spawning logic
- Fixed a possible crash if both Nex and LOST_SECTOR are enabled for the first time on a save at the same time
- Fixed a crash if LOST_SECTOR is enabled for the first time on a save without Nexerelin



[close]

Thanks for this.

Would love if you added a "Carrier" or even a light-carrier to the faction. I usually supplement my fleet with a Persean Carrier but it would be nice if you had your own variant.

There are no plans atm. But I'm going to turbobuff Converted Hangar on Kesteven ships so they can atleast get some fighters.

_______________

Hi found this back in from March, answered my question...posting to just reinforce that as a new Kesteven faction captain, I find myself rather thirsty for squadrons to take some flux off while I go up against mod fleets/quests/vanilla+ difficulty.  Gonna read my history lessons on my faction, buy a pair Kesteven cruisers, and load up on some converted hangars asap

Otherwise I like this mod a ton and I see little reason to ever not have it loaded in a game.

Edit:  oh my look at that Nighthawk cruiser with two Xyphos squadrons, just standing there and delivering
« Last Edit: January 10, 2025, 09:06:03 PM by eidolad »
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ihzaw

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #263 on: January 15, 2025, 07:41:02 AM »

Is there a way of restoring the main kesteven base? I was wandering off while waiting for the next quest after hostile takeover and when i get back the heggies already got them
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Redeye43

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #264 on: January 19, 2025, 04:53:44 PM »

Minor bug: Critical Point Protection crashes the game if trying to add hullmods to a ship designated as fighter-sized. Not sure if anything else causes problems because it crashes immediately when opening the add-hullmod menu.
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Reshy

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #265 on: January 25, 2025, 04:00:00 AM »

Might not be a bug but I suspect it's not intended:  The teleport on the Minokawa class will destroy friendly fighters, this behavior doesn't damage other ships that I'm aware of just your own fighters (Not sure if it happens to AI fleets, they don't normally run things like converted cargo hold).


EDIT:  I suspect the color changing mechanic of the ships and their interaction with the mod Ship Mastery can cause a crash (reporting it in both places as I'm not sure whose at fault):

Quote
40804958 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
   at java.desktop/java.awt.Color.testColorValueRange(Color.java:292) ~[?:?]
   at java.desktop/java.awt.Color.<init>(Color.java:377) ~[?:?]
   at java.desktop/java.awt.Color.<init>(Color.java:472) ~[?:?]
   at shipmastery.fx.BurstEmitter.initParticle(BurstEmitter.java:81) ~[?:?]
   at particleengine.IEmitter.generate(IEmitter.java:128) ~[?:?]
   at particleengine.ParticleAllocator.allocateParticles(ParticleAllocator.java:149) ~[?:?]
   at particleengine.Particles.burst(Particles.java:476) ~[?:?]
   at particleengine.Particles.burst(Particles.java:439) ~[?:?]
   at shipmastery.mastery.impl.combat.BallisticFireRateHullLevel$BallisticFireRateHullLevelScript.advance(BallisticFireRateHullLevel.java:93) ~[?:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
« Last Edit: January 25, 2025, 07:11:10 PM by Reshy »
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Zweihänder

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #266 on: January 25, 2025, 06:48:01 AM »

Good day, a little problem with your mod and its interaction with second in command. Throne's gift automation points don't work at all.
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Reshy

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #267 on: January 26, 2025, 11:20:57 PM »

Will say I do really like the [REDACTED] ships, they're all quirky and uncanny in a really fun way.  I also like their shadowing behavior, and I feel like that behavior could be adapted for other factions as well (like Tri-Tach shadowing you while you have the Ziggurat).
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Zen9890

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #268 on: February 02, 2025, 04:04:55 AM »


I dont think this needx extra commenting, i suppose enigma fleets use non-evil ai (tm) to ally with luddic path
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TiberQ

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #269 on: February 06, 2025, 07:51:13 AM »

Outch, a bug whit music, anything i can do about it, as an hotfix?

nvm, read next one -.-







Spoiler
440146 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Cogdell: day 2
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 119.35851, 113.92375
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 11.85809
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 11.230969
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 118.82832, 113.29949
440147 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 28.324871
440311 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/rat_fracture_whirl.png (using cast)
440317 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/rat_center.png (using cast)
440376 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/rat_abyss_beacon_glow.png (using cast)
440698 [Thread-3] INFO  dynamictariffs.util.TariffUtil  - DynamicTariffs: Player opened market
440699 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  - Loading mercenary data
440818 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\Starsector\0.97a RC11\starsector-core\..\mods\Nexerelin (data/config/exerelin/mercConfig.json)]
440820 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\Starsector\0.97a RC11\starsector-core\..\mods\tahlan-shipworks-1.3 (data/config/exerelin/mercConfig.json)]
440821 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: trigun
440822 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercLegio
440822 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: menFromVolturn
440822 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: lastCrusader
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercKnightsErrant
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: westernesseKingsOwn
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: dickerson
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercRosenritter
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: steinerGuards
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: theJokers
440823 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: dorasSurvey
440824 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: endbringer
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Spawning officers/admins at market_system 46f_moon_system_46f_system_46f:planet_7_1
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     officerProb: 0.3
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     additionalProb: 0.1
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     mercProb: 0.25
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     adminProb: 0.05
440835 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -
440962 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.util.powerLevel  - power 3.2714286
442225 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
442225 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
443395 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
443395 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI injected
598718 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.util.powerLevel  - power 3.2714286
601000 [Thread-3] INFO  dynamictariffs.util.TariffUtil  - DynamicTariffs: Player closed market
601022 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
601130 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.campaign.fleets.bounties.nskr_rorqSpawner  - rorqSpawner new target Svarog
601131 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.campaign.fleets.bounties.nskr_rorqSpawner  - rorqSpawner no reinforce, curr 258 vs 273.0
601131 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.campaign.fleets.bounties.nskr_rorqSpawner  - rorqSpawner moving to Svarog
601131 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.campaign.fleets.nskr_kestevenScavenger  - ScavengerSpawner DESPAWNING TO Raum IN Izanami Star System
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Ligan: day 57
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 438.52054, 332.819
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 21.23542
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 19.940104
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 437.5883, 331.69247
601409 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 25.089678
602027 [Thread-7] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Alyro Command: day 66
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 262.2973, 110.22161
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 18.936491
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 9.382424
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 262.30588, 108.79708
602227 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 18.290052
602421 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
603238 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
603425 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
603426 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
603599 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at starlords.ai.LordAI.progressAssignment(LordAI.java:591)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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« Last Edit: February 08, 2025, 06:08:32 PM by TiberQ »
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