Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Go back to the NPC after a month or so. The next quest becomes available only after waiting for some time.
Is the last quest marker for the cache a direct location or a "it's near here" marker. if its direct, the system doesn't exist in my game, its open space
Quote from: Darrow on March 14, 2024, 09:03:21 AMQuote from: Kissa_Mies on March 14, 2024, 07:36:12 AMPatching some new features introduced in the latest update.DownloadVersion: 0.6.2bChangelog:SpoilerVersion 0.6.2bSAVE COMPATIBLEFixes:- Fixed custom background event fleets sometimes doing strange "warping" movements- Fixed a crash with custom background fleet spawning logic- Fixed a possible crash if both Nex and LOST_SECTOR are enabled for the first time on a save at the same time- Fixed a crash if LOST_SECTOR is enabled for the first time on a save without Nexerelin[close]Thanks for this.Would love if you added a "Carrier" or even a light-carrier to the faction. I usually supplement my fleet with a Persean Carrier but it would be nice if you had your own variant.There are no plans atm. But I'm going to turbobuff Converted Hangar on Kesteven ships so they can atleast get some fighters._______________Hi found this back in from March, answered my question...posting to just reinforce that as a new Kesteven faction captain, I find myself rather thirsty for squadrons to take some flux off while I go up against mod fleets/quests/vanilla+ difficulty. Gonna read my history lessons on my faction, buy a pair Kesteven cruisers, and load up on some converted hangars asapOtherwise I like this mod a ton and I see little reason to ever not have it loaded in a game.Edit: oh my look at that Nighthawk cruiser with two Xyphos squadrons, just standing there and delivering
Quote from: Kissa_Mies on March 14, 2024, 07:36:12 AMPatching some new features introduced in the latest update.DownloadVersion: 0.6.2bChangelog:SpoilerVersion 0.6.2bSAVE COMPATIBLEFixes:- Fixed custom background event fleets sometimes doing strange "warping" movements- Fixed a crash with custom background fleet spawning logic- Fixed a possible crash if both Nex and LOST_SECTOR are enabled for the first time on a save at the same time- Fixed a crash if LOST_SECTOR is enabled for the first time on a save without Nexerelin[close]Thanks for this.Would love if you added a "Carrier" or even a light-carrier to the faction. I usually supplement my fleet with a Persean Carrier but it would be nice if you had your own variant.
Patching some new features introduced in the latest update.DownloadVersion: 0.6.2bChangelog:SpoilerVersion 0.6.2bSAVE COMPATIBLEFixes:- Fixed custom background event fleets sometimes doing strange "warping" movements- Fixed a crash with custom background fleet spawning logic- Fixed a possible crash if both Nex and LOST_SECTOR are enabled for the first time on a save at the same time- Fixed a crash if LOST_SECTOR is enabled for the first time on a save without Nexerelin[close]
40804958 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alphajava.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha at java.desktop/java.awt.Color.testColorValueRange(Color.java:292) ~[?:?] at java.desktop/java.awt.Color.<init>(Color.java:377) ~[?:?] at java.desktop/java.awt.Color.<init>(Color.java:472) ~[?:?] at shipmastery.fx.BurstEmitter.initParticle(BurstEmitter.java:81) ~[?:?] at particleengine.IEmitter.generate(IEmitter.java:128) ~[?:?] at particleengine.ParticleAllocator.allocateParticles(ParticleAllocator.java:149) ~[?:?] at particleengine.Particles.burst(Particles.java:476) ~[?:?] at particleengine.Particles.burst(Particles.java:439) ~[?:?] at shipmastery.mastery.impl.combat.BallisticFireRateHullLevel$BallisticFireRateHullLevelScript.advance(BallisticFireRateHullLevel.java:93) ~[?:?] at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?] at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?] at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?] at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]