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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 275488 times)

Kissa_Mies

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #210 on: April 11, 2024, 02:37:11 AM »

Getting startup crash with 0.6.2c

Code
31511 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [nskr_barEventFixer] not found in packages:

Works fine with 0.6.2b.

Seems like a corrupted download, try redownloading.
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CV514

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #211 on: April 11, 2024, 04:59:57 AM »

Oh, what the hell.
It's actually Windows Defender is silently removing LOST_SECTOR.jar on unpack.

Says it's Trojan:Script/Wacatac.H!ml

Must be false positive.
[close]
« Last Edit: April 11, 2024, 05:06:34 AM by CV514 »
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Kissa_Mies

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #212 on: April 11, 2024, 05:42:48 AM »

Oh, what the hell.
It's actually Windows Defender is silently removing LOST_SECTOR.jar on unpack.

Says it's Trojan:Script/Wacatac.H!ml

Must be false positive.
[close]

Yeah, Windows Defender loves its false positives with .jar files, there's nothing I can do sadly.
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Iron_wolf

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #213 on: April 11, 2024, 09:14:18 AM »

Hello, I wanted to start the quests by going to talk to Jack Lapua but when I spoke to him nothing came up. I checked that I had the right relations with the faction, I even lowered then raised my relations to test if it worked.
The problem, as I see it, is that the planet was conquered by the Persian league (I use Nexerelin), and I used the console command to return the planet to the original faction.
(Sorry if my english is not perfect, it's not my first language)
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Kissa_Mies

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #214 on: April 13, 2024, 01:03:00 AM »

Hotfixing yet another Throne's Gift issue.


Download

Version: 0.6.2d

Changelog:
Spoiler

Version 0.6.2d
SAVE COMPATIBLE
Fixes:
- Fixed a major bug in Throne's Gift xp calculation that caused you to get way too many points


[close]
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Necrontear

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #215 on: April 13, 2024, 12:54:50 PM »

Greetings, captains!

I've stumbled upon a problem, where during quest "Enemy unknown" I couldn't find "any AI fleet" and scan it with custom sensors package.
Solution: go to system Zeta Tialost Legita or look for any Enigma fleet (them destroy them).
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awisebeast

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #216 on: April 14, 2024, 06:42:34 PM »

I think i have found out what's going on with the "delve" mission and not being able to talk to Eliza when u locate her. The problem is her only being able to be interacted with when i actually click the planet not the station. so if she spawns at a pirate station with no planet u might be ***.
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Kissa_Mies

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #217 on: April 15, 2024, 02:45:50 AM »

I think i have found out what's going on with the "delve" mission and not being able to talk to Eliza when u locate her. The problem is her only being able to be interacted with when i actually click the planet not the station. so if she spawns at a pirate station with no planet u might be ***.

Oh I see the issue, I missed checking for multiple entities on the first dialog. This is only a problem for markets with multiple entities, so atleat it can't get stuck.
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Bunkspucket

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #218 on: April 21, 2024, 03:41:55 PM »

Hey there!

Just wanted to start with: I love the mod and the content it adds - it's been a blast with my most recent playthrough

Next part is spoilered for content:

Spoiler
I'm not sure if this is an issue with AotD-Cryosleepers or with Lost Sector, but I've settled the Frostbite system after clearing it out and the Cryosleeper can't be told to go to it directly. I've parked it in a system directly next door but it's not selectable on the 'send to' screen, which has every other system tagged and available but not Frostbite.
[close]

I'm posting this in AotD as well, just in case it's an issue on their end.

Thanks again for a great mod!
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Takion Kasukedo

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #219 on: April 21, 2024, 05:51:47 PM »



I keep getting this error everytime I try to boot up the game. No idea what the TNP relates to, but no mod I have enabled has that tag, and it was saying it's LOST_SECTOR (though even with Lost Sector off, it still does it, so not related... I'll post this in the modded bug report section
« Last Edit: April 21, 2024, 06:30:15 PM by Takion Kasukedo »
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

Jimminy Crimbles

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #220 on: April 21, 2024, 06:42:08 PM »



I keep getting this error everytime I try to boot up the game. No idea what the TNP relates to, but no mod I have enabled has that tag, and it was saying it's LOST_SECTOR (though even with Lost Sector off, it still does it, so not related... I'll post this in the modded bug report section

TNP is take no prisoners.
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Takion Kasukedo

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #221 on: April 22, 2024, 11:53:30 AM »

Yup, confirmed it, and did a clean re-install of TNP's E.R (in-case I hadn't done it before) and game works now.
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

majk

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #222 on: April 23, 2024, 02:03:53 AM »

Are Kesteven ships getting their own blueprints? I'm drooling over some of them, but i always end up blowing that faction up since they love annoying my colonies.
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lustfull

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #223 on: April 23, 2024, 07:09:52 AM »

BUG REPORT: the stalwart's system will sometime pass through the enemy shield  , and even simetime send some EM flack at a enemy future position or directly on the enemy ship.
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Kissa_Mies

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #224 on: April 24, 2024, 12:55:56 PM »

Are Kesteven ships getting their own blueprints? I'm drooling over some of them, but i always end up blowing that faction up since they love annoying my colonies.

You get the blueprints automatically, if you get high enough relation with them.

BUG REPORT: the stalwart's system will sometime pass through the enemy shield  , and even simetime send some EM flack at a enemy future position or directly on the enemy ship.

Thanks, noted.
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