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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 249989 times)

Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and quest content
« Reply #75 on: October 24, 2023, 09:28:09 AM »

What a fantastic mod! I am using these ships together with Arma Armature mechs and it is one the most fun fleets I have had in this game. I also love that there is a quest-line. It is so much more interesting to go out and explore when there is more reason behind it than the generic missions. I hope we will see more questing content from you and other modders in the future. I think it is the one thing missing from Starsector mods.

Yoo, thanks!
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rawkhawklives

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Re: [0.96a] LOST_SECTOR - Exploration and quest content
« Reply #76 on: October 25, 2023, 07:20:34 AM »

So, Kesteven's Commisioned Crew Bonus is a rebate for crew costs. I use Exotica Technologies and apply Commisioned Crews Upgrade to 10, which drastically increases the cost per crew member. This cost is also refundable through the IRS. Thank you, you have made my ships cheaper to run and allowed me a nice little legal loophole for doupledipping on my crew's pay. I love this. We are all winning here, me, my crew, and Kesteven.

Also, the other parts of the mod are all really good too.
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vagabond1

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Re: [0.96a] LOST_SECTOR - Exploration and quest content
« Reply #77 on: October 25, 2023, 12:13:54 PM »

So I got this while raiding Frozen Heart for blueprints.

java.lang.RuntimeException: Ship hull spec [nskr_huginn_wing_player] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.Object.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and quest content
« Reply #78 on: October 25, 2023, 02:01:12 PM »

So, Kesteven's Commisioned Crew Bonus is a rebate for crew costs. I use Exotica Technologies and apply Commisioned Crews Upgrade to 10, which drastically increases the cost per crew member. This cost is also refundable through the IRS. Thank you, you have made my ships cheaper to run and allowed me a nice little legal loophole for doupledipping on my crew's pay. I love this. We are all winning here, me, my crew, and Kesteven.

Also, the other parts of the mod are all really good too.

Haha yeah, I do like how the flavor turned out for the CC bonus.

So I got this while raiding Frozen Heart for blueprints.

java.lang.RuntimeException: Ship hull spec [nskr_huginn_wing_player] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.Object.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)


Known issue, fix is coming soonTM when the big new patch is finally done.
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TheSMLEWeeb

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #79 on: October 31, 2023, 06:42:27 AM »

1377724 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_inertial.advanceInCombat(nskr_inertial.java:103)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm getting this error when I try to move my ship in any campain combat/simulator scenario. Any guess as to what's causing it?
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #80 on: October 31, 2023, 09:10:57 AM »

1377724 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_inertial.advanceInCombat(nskr_inertial.java:103)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm getting this error when I try to move my ship in any campain combat/simulator scenario. Any guess as to what's causing it?

Just fixed this up for the next version, it happens when you put the hullmod on a ship with a weapon that has no sprite.
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Beavor

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #81 on: November 03, 2023, 02:09:37 PM »

Can anyone tell me the name of the music that plays during the fight with the cache guardians in the final quest?
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muratira

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #82 on: November 03, 2023, 04:23:29 PM »

 Question. Is there some sort of protection or condition placed on Kesteven Blueprints?(standard ones not prototypes) Asking because at one point I had most of them, finished the chip quest, wanted to nab the remaining blueprints and my faction somehow forgot the Kesteven blueprints except for the buffalo variant. They don't seem to drop either, regardless of which colony with ship building industry I raid. I can't seem to get the capital blueprints either.

Edit: Seems to be some check going on. Downloaded the console commands mod, added a blueprint, learned it, checked in doctrine, it's there, let a few days pass and it disappears.
« Last Edit: November 03, 2023, 04:42:25 PM by muratira »
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #83 on: November 03, 2023, 07:19:43 PM »

Can anyone tell me the name of the music that plays during the fight with the cache guardians in the final quest?

Deceased Superior Technician - ReDrawn

Question. Is there some sort of protection or condition placed on Kesteven Blueprints?(standard ones not prototypes) Asking because at one point I had most of them, finished the chip quest, wanted to nab the remaining blueprints and my faction somehow forgot the Kesteven blueprints except for the buffalo variant. They don't seem to drop either, regardless of which colony with ship building industry I raid. I can't seem to get the capital blueprints either.

Edit: Seems to be some check going on. Downloaded the console commands mod, added a blueprint, learned it, checked in doctrine, it's there, let a few days pass and it disappears.


You "learn" the Kesteven BPs by being in high relations with them, and you can build their ships for a small fee. Of course you lose access if that relation drops (or they don't exist). I should mess around and see if I can make so you can learn a BP and turn the license production "system" off for that one.
« Last Edit: November 03, 2023, 07:22:30 PM by Kissa_Mies »
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moosekin16

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #84 on: November 05, 2023, 01:47:39 PM »

I'm probably the only one that cares, and this is a silly request - but the latest BETA version on the discord (0.6.0c) thinks that ExtraSystemsReloaded (which only works if you manually change the Starsector version number) is actually Exotica Technologies, which causes a crash on startup.

Works fine if you're actually using Exotica Technologies, though.

I'd fix it myself but as of now I've had no luck getting any of my local programming environments working with Starsector modding.

I wouldn't really expect you to fix this bug, since how many people are using an outdated mod and forcing it to work with the latest Starsector, but I thought I'd bring it up anyway - maybe just as a warning to anyone else trying to use ExtraSystemsReloaded with Lost Sector instead of its successor Exotica Technologies.

I did not have this problem with Lost Sector v0.5.1a
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #85 on: November 05, 2023, 05:02:45 PM »

I'm probably the only one that cares, and this is a silly request - but the latest BETA version on the discord (0.6.0c) thinks that ExtraSystemsReloaded (which only works if you manually change the Starsector version number) is actually Exotica Technologies, which causes a crash on startup.

Works fine if you're actually using Exotica Technologies, though.

I'd fix it myself but as of now I've had no luck getting any of my local programming environments working with Starsector modding.

I wouldn't really expect you to fix this bug, since how many people are using an outdated mod and forcing it to work with the latest Starsector, but I thought I'd bring it up anyway - maybe just as a warning to anyone else trying to use ExtraSystemsReloaded with Lost Sector instead of its successor Exotica Technologies.

I did not have this problem with Lost Sector v0.5.1a

Huh, odd. None of the scripts should be running unless called by exotica. You might be able to get it working if you delete all exotica related .json files from the config.
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404

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #86 on: November 08, 2023, 03:19:30 PM »

On raiding the Frozen heart I got the following crash:
Ship hull spec [nskr_huginn_wing_player] not found!
Which seems to be a known bug that you've got in hand.

The game can also freeze if you are friendly with the REDACTED through that contact and join in a fight against Enigma. The transition screen stays black and doesn't load but also doesn't crash. Game has been allocated additional ram and is running on windows 10 the JRE 8 update installed via ironcladlion's instructions. Modlist included since I see the issue came up once before on page 4 but you couldn't diagnose it. It only seems to happen with REDACTED as allies for me. I notice Enigma forces spawn into the fight in a custom way, maybe it's related to that occurring/not occuring "mid fight" as it were?

Mod List:
Code
  Autosave, BattleTech Portrait Pack, Delux Player Flags, GraphicsLib, HMI, HMI Supervillains, HTE, ImmersionFriendlyPortraitPack, IndiEvo3.3.c, Interesting Portraits Pack, LazyLib, LostSector, LowTechArmada, Luddic Enhancement, MagicLib, Nexerelin, Scalartech, DarkRevenant's Ship and weapons pack, Speedup, TakeNoPrisoners-v0.16.1, Terraforming and Station Construction, Tri-Tac Special Circumstances 0.4.6, TrulyAutomatedShips, UAF, Underworld, Unknown Skies, Version Checker 

Other than that I discovered the
Spoiler
Enigma super-frigate bossfight
[close]
via mysterious signals and defeating it doesn't seem to make the fleet log go away or un-highlight itself. Is it indicating there still something in the system or should I just manually remove it?
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #87 on: November 08, 2023, 04:51:24 PM »

On raiding the Frozen heart I got the following crash:
Ship hull spec [nskr_huginn_wing_player] not found!
Which seems to be a known bug that you've got in hand.

Yes this is fixed for future.

The game can also freeze if you are friendly with the REDACTED through that contact and join in a fight against Enigma. The transition screen stays black and doesn't load but also doesn't crash. Game has been allocated additional ram and is running on windows 10 the JRE 8 update installed via ironcladlion's instructions. Modlist included since I see the issue came up once before on page 4 but you couldn't diagnose it. It only seems to happen with REDACTED as allies for me. I notice Enigma forces spawn into the fight in a custom way, maybe it's related to that occurring/not occuring "mid fight" as it were?

Mod List:
Code
  Autosave, BattleTech Portrait Pack, Delux Player Flags, GraphicsLib, HMI, HMI Supervillains, HTE, ImmersionFriendlyPortraitPack, IndiEvo3.3.c, Interesting Portraits Pack, LazyLib, LostSector, LowTechArmada, Luddic Enhancement, MagicLib, Nexerelin, Scalartech, DarkRevenant's Ship and weapons pack, Speedup, TakeNoPrisoners-v0.16.1, Terraforming and Station Construction, Tri-Tac Special Circumstances 0.4.6, TrulyAutomatedShips, UAF, Underworld, Unknown Skies, Version Checker 

Also another known issue. That I finally managed to fix, this one was a real pain. Mind you, this only happens if there is a Sovereign-class cruiser in the battle. Also I could go on a rant about how this is caused by the *** up battle joining logic, which simulates shipsystem usages in some weird pseudo loaded state that causes one of the scripts setting the position vector go wild sending the ship to coordinates 1 billion, therefore breaking a vanilla while loop which freezes the game, but I'll spare you.

Other than that I discovered the
Spoiler
Enigma super-frigate bossfight
[close]
via mysterious signals and defeating it doesn't seem to make the fleet log go away or un-highlight itself. Is it indicating there still something in the system or should I just manually remove it?

Yes, the fleet is the thing you're supposed to find in system. I probably should mark the intel as complete when you find it.
« Last Edit: November 08, 2023, 04:59:32 PM by Kissa_Mies »
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404

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #88 on: November 08, 2023, 05:29:56 PM »


Also another known issue. That I finally managed to fix, this one was a real pain. Mind you, this only happens if there is a Sovereign-class cruiser in the battle. Also I could go on a rant about how this is caused by the *** up battle joining logic, which simulates shipsystem usages in some weird pseudo loaded state that causes one of the scripts setting the position vector go wild sending the ship to coordinates 1 billion, therefore breaking a vanilla while loop which freezes the game, but I'll spare you.


Yes, the fleet is the thing you're supposed to find in system. I probably should mark the intel as complete when you find it.

Cool, thanks for the intel quality of life.

I am interested in the details of the bug if you want to vent about it. But if not, I'm glad you figured it out and I'm looking forward to the next patch. Keep up the good work man.
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valerate

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #89 on: November 08, 2023, 11:11:50 PM »

Hi!

Im playing a game with random sector, the seemingly quest hub of Kesteven is Land's End Outpost, with 3 contacts talking about "operations work".
I accepted the "enemey Unknown" quest and went on my merry ways, only for ORA to invade them.
After the invasion the quest disappeared along with all contacts on the planet.
Ive since grown big enough to recapture the planet and give it to Kesteven, but the quest givers and quests are still gone... is there anything I can do to fix this?  :'(
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