Hi is there anyway to change the number of "Luddic Path Hunters" fleets generated in the "Throne's Gift" custom start? I grepped my campaign.xml and there are 40 of them, each on average with a dozen captial ships.
In my game, I use a homegrown mod I call "Seamus Cheaty Hacks". I can get to Level 39 and gain XP rather quickly compared to vanilla. I stockpiled 2090 automation points.
After killing 20 of these Luddic Path Hunter Fleets, I finally used Console Commands to "devmode", "reveal", teleport to various places in Hyperspace, and "kill" all the hunter fleets I could find. I didn't keep count, but it seemed like there were around ~100 of them. Even if these fleets weren't murdering my framerate, I'm pretty sure that if left unchecked, they would murder every single military and mercantile fleet in the Core Worlds.
I understand that it's reasonable to expect you to only balance LOST_SECTOR against vanilla values, but it might be a good idea to implement a cap on how many of these fleets can be active simultaneously just for the sake of game performance.

Nice mod, by the way!
