Bug report both eternity ship has 250 flux weapon usage while there is no weapon installed.
Oh, one of the dummy weapons had a flux cost.
Also could you implement a notification like the Excelsior to warn you if you're gone overload your ship du to the flux of the system and enemy shells.
I'd rather not add a warning, flying it is already quite easy since it has a shield, having a warning too would remove most of the skill expression it has really.
And last , does ECCM package affect absorbed missiles?
The homing blobs count as missile weapons yes, and the bolts count as ballistic? huh, gotta fix that too.
Well a think we have now a new legendary mod here. Thanks for your incredible work.
Nice, glad you enjoyed it!