Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 6 7 [8] 9 10 ... 18

Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 220908 times)

lustfull

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #105 on: December 18, 2023, 08:24:02 AM »

Bug report
Spoiler
both eternity ship has 250 flux weapon usage while there is no weapon installed.
[close]

Also
Spoiler
could you implement a notification like the Excelsior to warn you  if you're gone overload your ship du to the flux of the system and enemy shells. And last , does ECCM package affect absorbed missiles?
[close]

Well a think we have now a new legendary mod here. Thanks for your incredible work.
Logged

Kissa_Mies

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #106 on: December 18, 2023, 09:23:51 AM »

Bug report both eternity ship has 250 flux weapon usage while there is no weapon installed.
Oh, one of the dummy weapons had a flux cost.

Also could you implement a notification like the Excelsior to warn you  if you're gone overload your ship du to the flux of the system and enemy shells.
I'd rather not add a warning, flying it is already quite easy since it has a shield, having a warning too would remove most of the skill expression it has really.

And last , does ECCM package affect absorbed missiles?
The homing blobs count as missile weapons yes, and the bolts count as ballistic? huh, gotta fix that too.

Well a think we have now a new legendary mod here. Thanks for your incredible work.
Nice, glad you enjoyed it!
Logged

Ten Vigilant

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #107 on: December 18, 2023, 11:11:08 AM »

The enigma are hanging out in my colony system. Any tips on how to deal with them?
Logged

Shogouki

  • Captain
  • ****
  • Posts: 414
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #108 on: December 18, 2023, 02:06:06 PM »

The enigma are hanging out in my colony system. Any tips on how to deal with them?

Overwhelming firepower?
Logged

Kissa_Mies

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #109 on: December 18, 2023, 04:55:10 PM »

The enigma are hanging out in my colony system. Any tips on how to deal with them?

What are you doing posting on Tri-net captain? You neeed to blow them the *** up!

(Serious note, use your patrols as meat shields, stations can be bait since they make the enemy also deploy more ships at once.)
Logged

Kissa_Mies

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #110 on: December 19, 2023, 06:45:48 AM »

Updated, minor patch fixing small issues and adding many balance changes


Download

Version: 0.6.1a

Changelog:
Spoiler

Version 0.6.1a
-ONLY save compatible with 0.6.0x versions-

New Stuff:
- Added Critical Point Protection hullmod
   - Kesteven hullmod that lets you armor tank squishy ships
- Added a fun encounter for those with Automated ships   

Balance changes:
SHIPS
- Prosperity reduced flux dissipation 1000->900
- Nighthawk reduced flux dissipation 600->550
- Kingslayer swapped large composites to ballistics, reduced max OP 330->320, reduced top speed 40->35
- Sunburst base burn increased 6->7, swapped all universals to synergies
WEAPONS
- BastionCracker Torpedo Tube OP cost lowered 10->8
- BastionCracker Torpedo OP cost lowered 2->1
- Modular Huginn wing OP cost lowered 22->16
- Bite ALG OP cost lowered 9->8
- Surge Plasma Scatterer increased base range 450->600
- Mega Flux Rocket Pod reduced max ammo 12->9
- Giga Pulse Cannon dps reduced from 444->404
MISC
- Volatile Flux Injector increased cap bonus 50%->67%
- Added a fun surprise to the Frost system, if you have IndEvo
- Blacksites with multiple fleets are now harder

Fixes:
- Fixed a rare crash with Inertial Supercharger
- Fixed S-Mod removal and Fleet size requirement skip options using 2 SP instead of 1 SP
- Fixed Sunburst consuming cores while mothballed
   - Also should no longer show up in Midnight's store
- Fixed some AI fleets being able to retreat when they shouldn't
- Fixed the Peacekeepers bounty not despawning in some cases, For real this time
- Fixed some CR tooltip texts
- Massively improved Kesteven's weapon selection - their autofits should no longer suck ass
- Improved AED AI, have fun :)

[close]

Logged

Killsode

  • Captain
  • ****
  • Posts: 499
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #111 on: December 19, 2023, 07:53:23 AM »

Tried updating to 0.6.1a from 0.6.0d and it didnt work, threw up a bunch of string errors.

On a different note, found the AI guarded cyrosleeper. Is it an extra cryosleeper or did one of the existing ones get power scaled out the ass?
By the way, the comm option entirely eating a story point to then do nothing useful is a hell of a slap in the face.

Edit: promptly rolled up to a damaged cryosleeper in the next system over...
« Last Edit: December 19, 2023, 07:56:03 AM by Killsode »
Logged

Killsode

  • Captain
  • ****
  • Posts: 499
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #112 on: December 19, 2023, 08:11:00 AM »

oop, just tried to redownload incase i had managed to grab an iffy version, and now the dl link just doesnt work?
Logged

XyttheElite117

  • Ensign
  • *
  • Posts: 43
  • Halo fanatic
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #113 on: December 19, 2023, 08:19:46 AM »

Version checker still says I have 0.6.0d installed despite have installed the latest version
Logged
Wort wort wort

Kissa_Mies

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #114 on: December 19, 2023, 08:25:08 AM »

Tried updating to 0.6.1a from 0.6.0d and it didnt work, threw up a bunch of string errors.

On a different note, found the AI guarded cyrosleeper. Is it an extra cryosleeper or did one of the existing ones get power scaled out the ass?
By the way, the comm option entirely eating a story point to then do nothing useful is a hell of a slap in the face.

Edit: promptly rolled up to a damaged cryosleeper in the next system over...

Huh, I guess there is a chance the ship layout changes make this version not save compatible sometimes? (tested on my end and didn't have any issues though)
(The extra cryosleeper is from Secrets Of The Frontier)

oop, just tried to redownload incase i had managed to grab an iffy version, and now the dl link just doesnt work?

Download was down so I could fix the .version file, woks now.

Version checker still says I have 0.6.0d installed despite have installed the latest version

Redownload, I *** up the .version file
Logged

XyttheElite117

  • Ensign
  • *
  • Posts: 43
  • Halo fanatic
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #115 on: December 19, 2023, 08:30:36 AM »


Version checker still says I have 0.6.0d installed despite have installed the latest version

Redownload, I *** up the .version file

Thanks! Will redownload asap :D
Logged
Wort wort wort

Killsode

  • Captain
  • ****
  • Posts: 499
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #116 on: December 19, 2023, 09:34:37 AM »

(The extra cryosleeper is from Secrets Of The Frontier)

ooohhh *** you're right, sorry. Secrets of the frontier is the one with the special snowflake human loving AI's.
The update issues were fresh in my mind so when i encountered that cryosleeper i got which one of the three new random exploration content mods i've added mixed up.
Logged

Killsode

  • Captain
  • ****
  • Posts: 499
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #117 on: December 19, 2023, 10:09:45 AM »

Bwahaha, i just realized that destroyed cyrosleeper wasnt from LOST_SECTOR or Secrets Of The Frontier! it was from Random Assortment of Things!
That was a hell of a combination of events. and i was just thinking about commenting how i've been mixing up these three mods!
Logged

Shogouki

  • Captain
  • ****
  • Posts: 414
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #118 on: December 19, 2023, 02:38:46 PM »

Bwahaha, i just realized that destroyed cyrosleeper wasnt from LOST_SECTOR or Secrets Of The Frontier! it was from Random Assortment of Things!
That was a hell of a combination of events. and i was just thinking about commenting how i've been mixing up these three mods!

Starsector is at its best when you're running so many mods that you constantly mix up which ones do what!
Logged

Ten Vigilant

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #119 on: December 20, 2023, 08:20:38 AM »

The enigma are hanging out in my colony system. Any tips on how to deal with them?

What are you doing posting on Tri-net captain? You neeed to blow them the *** up!

(Serious note, use your patrols as meat shields, stations can be bait since they make the enemy also deploy more ships at once.)
Thanks, but I was thinking of a more permanent solution. Should I just keep on blasting? Or is there another answer?
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 18