Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 3 4 [5]

Author Topic: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition  (Read 78308 times)

Pizzarugi

  • Commander
  • ***
  • Posts: 142
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #60 on: November 14, 2024, 04:55:50 AM »

There is some configs in \mods\Exotica-Technologies1.8.6\data\config\

There are none related to tweaking of exotics. I searched all over the mod folder, but their stats might be saved on a different file which is encrypted.
Logged

terminal

  • Ensign
  • *
  • Posts: 32
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #61 on: November 14, 2024, 08:19:02 AM »

Hey there, i am noticing a small compatibility issue with second in command, the version of best of the best available in that mod does not trigger the exotic limit increase
Logged

lonmwe

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #62 on: November 23, 2024, 10:20:15 PM »

Sup! Any chance you could make leveling bandwidth with ship parts or relics an option? Getting a good price for them is a pain
Logged

Vocation

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #63 on: December 22, 2024, 12:15:08 AM »

This makes the game a lot harder. Some combinations of this mod combine with their hull mods and captains can make ships nearly immortal. Had to uninstall this because the threat rating became very inaccurate.
Logged

OldPayphone

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #64 on: December 22, 2024, 04:21:00 PM »

Please give us an option to disable the Upgrades and Exotics for all the AI.
Logged

Pizzarugi

  • Commander
  • ***
  • Posts: 142
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #65 on: December 23, 2024, 04:03:14 PM »

Please give us an option to disable the Upgrades and Exotics for all the AI.

You can do that by tweaking the configs. It works for vanilla factions at least. I don't know how to do it for modded factions.
Logged

Pentarctagon

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #66 on: December 29, 2024, 03:31:38 PM »

Where do Advanced Flux Coils drop?
Logged

Pizzarugi

  • Commander
  • ***
  • Posts: 142
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #67 on: December 31, 2024, 05:49:03 PM »

Where do Advanced Flux Coils drop?

By default, from the [redacted] ships.
Logged

Pentarctagon

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #68 on: January 01, 2025, 12:14:01 PM »

Alright, thanks. I guess they're just a really rare drop then.
Logged

Clifthanger64th

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #69 on: January 15, 2025, 06:38:32 AM »

hey! 1st of all, sorry english is not my 1st langueage so i apologize if my word sounds weird

sorry i know this question sounds lame but my friends wont stop asking me about the AI avatar in your screenshot, do you know whats the avatar are? love your mod btw, been using it for a long time since it make the enemies challenging!  ;D
Logged
Pages: 1 ... 3 4 [5]