Wow, is this for real? All you have to do for more challenge is deploy fewer ships or leave OP unspent. Literally zero effort. Yet, you lay on me that I want to expend
more effort into making battles a sure thing? Like, you know, strategy?
Also you are okay that large parts of the game just
end as if it was not bought but, say, time- or feature-limited shareware?
Compare this with
- Command & Conquer - you can always build more units, given the resources
- C-evo - you can keep improving your units forever
- TES 3 Morrowind - you will not reach your total skill ceiling before running out of content (even when adding ~one or two times the vanilla content via mods)
- Warlords Battlecry 3 - you and your enemies can keep leveling up forever
and somehow the inferior capabilities offered by this game are
fine rather than mere placeholders to be improved upon!?
"Hey, here is a cool game mechanic - aww, now it's gone for this save" is fine!? Maybe we should just lose the capability to buy ships and supplies after a few cycles, to keep the challenge up.
Non-sarcastically: Once the player has the means to produce their own ships, harsher trade restrictions on them would seem sensible: They are now a competing power, not just some mercenary to be exploited and eventually dropped. I do not at all mind making the game harder, but I
do very much mind nonsensical, arbitrary restrictions "just because". I also welcome any and all AI improvements that make combat harder, even though I struggle with some fights.