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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Codex 20  (Read 71820 times)

Apophis

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Re: Codex 11
« Reply #60 on: August 18, 2012, 12:02:35 PM »

Did you modified the starfarer-core ship_data.csv?
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FlashFrozen

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Re: Codex 11
« Reply #61 on: August 18, 2012, 12:20:36 PM »

I'm not sure, but did you change up the balance algorithms? Because most ships now end up with negative balance values ( not the combat balance )

I welcome the additional values being counted in but some of them don't pertain to combat, also, I've noticed ship's shield score doesn't seem to be properly calculated now, most ships just have a 1 multiplier while phase ships get sorta regular multiplier

fuel score is negative for almost all ships even the fuel tankers, dragging down the values

I personally want to keep the utility balance in, but is it possible to be able to select which balance is being view in the tabs?
  Currently like this:

Name | FP | Mod | ( not-combat) Balance )

  Into either:

Name | FP | Mod | Combat Balance | Utility Balance | Overall Balance

Or just make it selectable which one you want to look at.

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Apophis

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Re: Codex 11
« Reply #62 on: August 18, 2012, 02:45:41 PM »

The old balance value became "combat balance" but has not been changed. "balance" is is the sum of the combat and utility score.
The shield and fuel values are not correct, maybe you have the same problem as Darloth
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Apophis

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Re: Codex 11
« Reply #63 on: August 18, 2012, 02:55:26 PM »

The values should be the same as this, else there is a problem
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Apophis

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Re: Codex 11
« Reply #64 on: August 18, 2012, 03:10:50 PM »

Try the new version
Codex 12

Added a tab to compare ships
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CrashToDesktop

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Re: Codex 12
« Reply #65 on: August 18, 2012, 03:17:56 PM »

Uh-ra!
THANKS!
:D
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Apophis

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Re: Codex 12
« Reply #66 on: August 18, 2012, 03:32:54 PM »

Something weird is happening with Codex 11 and the Stock ships - I think possibly now there's an extra column in the CSV that it isn't coping with.

Most of the values are shifted up one row, and this causes it to evaluate all stock ships as negatively balanced, meaning they show up in dark blue and are really hard to read the names of.

I'm not sure, but did you change up the balance algorithms? Because most ships now end up with negative balance values ( not the combat balance )

I think i have found the problem, 0.53.1 added the column "defense id" in ship_data.csv and codex 11 was not compatible.
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EnderNerdcore

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Re: Codex 12
« Reply #67 on: August 19, 2012, 12:06:13 AM »

This is wicked cool.

I think though that it might be weighting some things a bit too much--for example, if you plug in Uomoz' Corvus mod into it, supposedly the most overpowered ship is a capital-size freighter.
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Apophis

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Re: Codex 12
« Reply #68 on: August 19, 2012, 01:10:50 AM »

I think though that it might be weighting some things a bit too much--for example, if you plug in Uomoz' Corvus mod into it, supposedly the most overpowered ship is a capital-size freighter.
I have looked at the stats of the nausicaa and i agree with the codex. It has 20 fp like the onslaught but has nearly double the hitpoints, 2500 armor (onslaught 1750) , a shield efficiency of 0.2, is faster and has 3200 cargo (atlas 2000)
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Darloth

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Re: Codex 12
« Reply #69 on: August 19, 2012, 06:09:43 AM »

Even without many guns, you could just use the thing as mobile cover!
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EnderNerdcore

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Re: Codex 12
« Reply #70 on: August 19, 2012, 09:21:51 AM »

Any estimate on when the Wings functionality will be working?

My mod has a LOT of various fighter and bomber wings, and though I've done a bunch of playtesting balancing, it'd be interesting to see where they fall stats-wise.
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Apophis

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Re: Codex 12
« Reply #71 on: August 19, 2012, 03:36:35 PM »

fighter wings are problematic because i have to weigh in also the weapons mounted on fighters
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Sproginator

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Re: Codex 12
« Reply #72 on: August 19, 2012, 03:54:48 PM »

Apophis, Amazing mod, works well, i use it extensively to balance ships, can you perhaps add a key as to what each color means? kinda like a gradient bar on the side
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Apophis

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Re: Codex 12
« Reply #73 on: August 20, 2012, 09:41:52 AM »

color are simple:
for ship balance
blue=underpowered
cyan
green=balanced
yellow
red=overpowered
purple=very overpowered

for weapons attribute
blue=very good
cyan
green=average
yellow
red=bad
purple=very bad
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Apophis

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Re: Codex 13
« Reply #74 on: August 22, 2012, 03:32:04 PM »

version 13
added images for weapons
added "combat balance" column to ships list
download version 13

« Last Edit: August 22, 2012, 03:36:10 PM by Apophis »
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