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Author Topic: Codex 20  (Read 71998 times)

Sandremo

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Re: Codex 14
« Reply #90 on: February 24, 2013, 08:25:21 AM »

Just downloaded and tested it... starts up just fine for me provided that i wont use the latest uomoz corvus combined with freespace 2

Yep. Latest uomoz corvus crashes the bloody thing. Besides that it works fine.

Edit: Here's the error: weapon with id neutrino_herp1 of mod Uomoz's Corvus redefined.

PS. I'm just testing it! I dont know anything about modding anyway. XD

-Sandremo
« Last Edit: February 24, 2013, 08:28:08 AM by Sandremo »
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Apophis

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Re: Codex 14
« Reply #91 on: February 24, 2013, 09:08:47 AM »

thanks for the feedback
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silentstormpt

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Re: Codex 14
« Reply #92 on: February 24, 2013, 03:31:01 PM »

Im getting errors from not finding certain images like bulletSprites, could you write a log file into your program when ever you have a try(){}catch(){} so i could give you a more detailed error im getting, im almost sure its incorrect pathing tho.

Thanks for your hardwork btw
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Apophis

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Re: Codex 15
« Reply #93 on: February 27, 2013, 08:42:24 AM »

version 15 changelog
mouse is no longer trapped inside the window
added log file
fixed loading problems with valkyrians mod (and maybe others)

download Codex 15
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ValkyriaL

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Re: Codex 15
« Reply #94 on: February 27, 2013, 09:21:00 AM »

Was the error in my mod or codex? :I

Edit: i still cant start Codex.exe, instant error and it closes itself, no menu, nothing.
« Last Edit: February 27, 2013, 09:26:02 AM by ValkyriaL »
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Apophis

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Re: Codex 15
« Reply #95 on: February 27, 2013, 09:26:44 AM »

It was a codex bug that appeared while loading your mod. I dont know if it is related to you previous problems with codex
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FlashFrozen

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Re: Codex 15
« Reply #96 on: February 27, 2013, 03:52:54 PM »

Pretty sure my mod is causing an error in starting up the codex,


...

weapon with id neutrino_herp1 of mod Uomoz's Corvus redefined.

...

I don't know why it would though it works fine ingame, but as refuses to start in codex
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Apophis

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Re: Codex 15
« Reply #97 on: February 28, 2013, 01:12:10 PM »

the problem with neutrino is that there are 2 weapons with id neutrino_herp1:
/mods/Neutrino corp/data/shipsystems/wpn/neutrino_herp1.wpn
/mods/Neutrino corp/data/weapons/neutrino_herp1.wpn
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Sandremo

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Re: Codex 15
« Reply #98 on: February 28, 2013, 03:43:48 PM »

Was the error in my mod or codex? :I

Edit: i still cant start Codex.exe, instant error and it closes itself, no menu, nothing.

Downloaded the latest version of codex. Runs just fine on my computer + no problems activating your mod on it either... have you tried a clean install of it? If that doesnt work maybe the codex needs an error log of sorts to find thease hidden problems :s

Edit: What error does the codex give you anyway?

-Sandremo
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FlashFrozen

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Re: Codex 15
« Reply #99 on: February 28, 2013, 04:27:32 PM »

the problem with neutrino is that there are 2 weapons with id neutrino_herp1:
/mods/Neutrino corp/data/shipsystems/wpn/neutrino_herp1.wpn
/mods/Neutrino corp/data/weapons/neutrino_herp1.wpn

Ahhhhh I see, fixed that up,
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ValkyriaL

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Re: Codex 15
« Reply #100 on: February 28, 2013, 05:08:14 PM »

It does not give me any specific error, it's simply  "This program has ceased to function" the moment i start it and then i have to close it again.
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Apophis

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Re: Codex 15
« Reply #101 on: March 01, 2013, 10:43:08 AM »

I have no idea what causes that error. Do you use windows 7 and have installed the visual studio redistributable?
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ValkyriaL

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Re: Codex 15
« Reply #102 on: March 01, 2013, 04:43:23 PM »

very likely i haven't, i haven't really installed much since i got this computer, so i'm probably still missing some of the minor things that you only used occasionally.
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Apophis

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Re: Codex 15
« Reply #103 on: March 02, 2013, 11:14:25 AM »

The link to redistributable is on the first page
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Apophis

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Re: Codex 16
« Reply #104 on: March 20, 2013, 10:44:50 AM »

version 16 changelog
improved logging
added list of wings

download Codex 16
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