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Author Topic: Codex 20  (Read 72014 times)

Apophis

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Re: Codex 9
« Reply #45 on: August 08, 2012, 09:45:26 AM »

What would be really cool and useful to do, is to bring up 2 ships you select side by side, and show us how balanced they are against each other, and what the stats are in comparison to one another
That feature is planned.
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Sproginator

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Re: Codex 9
« Reply #46 on: August 08, 2012, 10:11:58 AM »

What would be really cool and useful to do, is to bring up 2 ships you select side by side, and show us how balanced they are against each other, and what the stats are in comparison to one another
That feature is planned.
Sweet, If this was implemented, It'd be the ultimate tool to use for balancing!
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Okim

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Re: Codex 9
« Reply #47 on: August 08, 2012, 11:12:52 AM »

Tried it out. Doesn`t work for me for some reason. Ironclads are greyed out. Codex sees them, but now ships, weapons etc are available.

Any suggestions?

Thule

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Re: Codex 9
« Reply #48 on: August 08, 2012, 11:59:25 AM »

Tried it out. Doesn`t work for me for some reason. Ironclads are greyed out. Codex sees them, but now ships, weapons etc are available.

Any suggestions?

double click on the desired faction, and hit "reload"
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Apophis

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Re: Codex 10
« Reply #49 on: August 08, 2012, 01:12:00 PM »

Tried it out. Doesn`t work for me for some reason. Ironclads are greyed out. Codex sees them, but now ships, weapons etc are available.

Any suggestions?
fixed in version 10
download Codex 10
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Verrius

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Re: Codex 10
« Reply #50 on: August 08, 2012, 02:47:39 PM »

Nice tool! I'll have to give it a go, I see that a few of my little Scrappers might be a tad over the top.

...The Turtle is worthless though, despite it's "ridiculously OP" status. I have an idea of how to make the bloody thing even MORE worthless though.

K-64

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Re: Codex 10
« Reply #51 on: August 08, 2012, 03:11:42 PM »

I don't suppose anyone is able to offer a helping hand as to why I'm getting an error trying to load my mod into the Codex. I hope that it's my own stupid fault rather than an issue that's been unearthed in the program itself, but whenever I try to load up the ships of Trade Scavengers, the utility shuts down hard, as can be seen in the image below



Any help would be gratefully recieved as this does look like an immensely useful and powerful tool for modders
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medikohl

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Re: Codex 10
« Reply #52 on: August 08, 2012, 06:00:32 PM »

I don't suppose anyone is able to offer a helping hand as to why I'm getting an error trying to load my mod into the Codex. I hope that it's my own stupid fault rather than an issue that's been unearthed in the program itself, but whenever I try to load up the ships of Trade Scavengers, the utility shuts down hard, as can be seen in the image below
Any help would be gratefully recieved as this does look like an immensely useful and powerful tool for modders
is it sad that the first thing i noticed is that you had a message on skype?
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Apophis

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Re: Codex 10
« Reply #53 on: August 09, 2012, 01:04:48 AM »

I don't suppose anyone is able to offer a helping hand as to why I'm getting an error trying to load my mod into the Codex. I hope that it's my own stupid fault rather than an issue that's been unearthed in the program itself, but whenever I try to load up the ships of Trade Scavengers, the utility shuts down hard, as can be seen in the image below
Any help would be gratefully recieved as this does look like an immensely useful and powerful tool for modders
Which other mods do you have loaded?  They load without errors on my computer
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K-64

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Re: Codex 10
« Reply #54 on: August 09, 2012, 06:30:02 AM »

That's the thing, it's only the Trade Scavengers I'm loading up. I even unchecked the vanilla stuff to see if it was interfering in any way, but no luck there.
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Darloth

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Re: Codex 10
« Reply #55 on: August 09, 2012, 11:51:45 AM »

I don't suppose this edits as well as views?  I couldn't find out how to make it do that, so I'm assuming that you can't just edit the numbers directly, but that would be even MORE kinds of awesome if it did.

Even without that though, it's a great viewer!
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Apophis

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Re: Codex 11
« Reply #56 on: August 13, 2012, 05:25:33 AM »

version 11
now it will use all the ships values: launch bays, crew, cargo, hangar, fuel
download
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Darloth

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Re: Codex 11
« Reply #57 on: August 18, 2012, 07:51:45 AM »

Something weird is happening with Codex 11 and the Stock ships - I think possibly now there's an extra column in the CSV that it isn't coping with.

Most of the values are shifted up one row, and this causes it to evaluate all stock ships as negatively balanced, meaning they show up in dark blue and are really hard to read the names of.
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Apophis

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Re: Codex 11
« Reply #58 on: August 18, 2012, 07:59:45 AM »

Are you sure you are using version 11? I'm using it and i have no problem.
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Darloth

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Re: Codex 11
« Reply #59 on: August 18, 2012, 09:46:42 AM »

I am quite certain, I redownloaded and reinstalled it to make sure.

Anything I can provide that might help you track it down?
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