Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: [1] 2 3 ... 12

Author Topic: Codex 20  (Read 71811 times)

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Codex 20
« on: May 13, 2012, 07:03:03 AM »

I'm developing a "Codex" application whose main purpose is balance ships.

To install unzip it in the main starfarer directory and start codex.exe
Microsoft Visual C++ 2010 Redistributable Package (x86) may be needed.

download: Codex


Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
« Last Edit: October 15, 2013, 12:32:47 PM by Apophis »
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Codex
« Reply #1 on: May 13, 2012, 07:04:16 AM »

Is this similar to the BalanceSuite?  I'm juast asking, no worries I'll still try it out. ;D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #2 on: May 13, 2012, 07:11:56 AM »

Is this similar to the BalanceSuite?  I'm juast asking, no worries I'll still try it out. ;D
This is completely different. Is a program that load all the data automatically.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Codex
« Reply #3 on: May 13, 2012, 07:13:10 AM »

EDIT:
OH WOW!  This...IS...EPIC!  It's really nice!
Now, the great problem of figuring out how to properly install it...xD
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #4 on: May 13, 2012, 07:18:45 AM »

EDIT:
OH WOW!  This...IS...EPIC!  It's really nice!
Now, the great problem of figuring out how to properly install it...xD
You only have to unzip it in the main starfarer directory (not mods directory), unless I have not forgot some dlls
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Codex
« Reply #5 on: May 13, 2012, 07:22:29 AM »

EDIT:
OH WOW!  This...IS...EPIC!  It's really nice!
Now, the great problem of figuring out how to properly install it...xD
You only have to unzip it in the main starfarer directory (not mods directory), unless I have not forgot some dlls
Thanks!
...IT WORKS...
Really nice!  Though it takes a while on loading the first time, it'w worth the wait.  Just about everything that makes a modder happy. ;)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Codex
« Reply #6 on: May 13, 2012, 07:23:49 AM »

Yes! Yes! Yes!


THE DARK SIDE IS STRONG IN THIS ONE! MWHAHAHAHAHA >:D

EDIT:  This will greatly help Project CAELUS out.   Thanks!


EDIT 2:  using this codex, i can actually put my Watson scale to use. Thanks again! :D

EDIT 3:  It dosen't seem to be able to parse some of the mod_info.json files, and crashes therefor. Don't know if the Total Conversion tag has any meaning in this case.
« Last Edit: May 13, 2012, 07:36:09 AM by Upgradecap »
Logged

keptin

  • Captain
  • ****
  • Posts: 410
    • View Profile
Re: Codex
« Reply #7 on: May 13, 2012, 07:27:45 AM »

Very cool tool, thanks Apophis!

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Codex
« Reply #8 on: May 13, 2012, 07:35:44 AM »

What I'd really like to see is the kind of scrolling that Starfarer has, where you hold right click and drag.
Is that possible?
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #9 on: May 13, 2012, 07:55:21 AM »

EDIT 3:  It dosen't seem to be able to parse some of the mod_info.json files, and crashes therefor. Don't know if the Total Conversion tag has any meaning in this case.
which one?
there is also a problem with timcorp mod, it has 2 ship_data.csv files
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #10 on: May 13, 2012, 07:57:41 AM »

What I'd really like to see is the kind of scrolling that Starfarer has, where you hold right click and drag.
Is that possible?
I'll see if i can add that
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Codex
« Reply #11 on: May 13, 2012, 08:00:36 AM »

EDIT 3:  It dosen't seem to be able to parse some of the mod_info.json files, and crashes therefor. Don't know if the Total Conversion tag has any meaning in this case.
which one?
there is also a problem with timcorp mod, it has 2 ship_data.csv files

The Fight for universe mod seems to crash the Codex.  I suspect that it's because of the TC tag it has.

Also, the TimCORP mod dosen't have two ship_data.csv files. Atleast, i can't see two.
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #12 on: May 13, 2012, 08:11:37 AM »

Also, the TimCORP mod dosen't have two ship_data.csv files. Atleast, i can't see two.
it has one in the data directory and another one in the hulls directory
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Codex
« Reply #13 on: May 13, 2012, 08:14:16 AM »

Also, the TimCORP mod dosen't have two ship_data.csv files. Atleast, i can't see two.
it has one in the data directory and another one in the hulls directory

Oh, that one.  I use the one in the data folder as a backup incase of bad events.
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Codex
« Reply #14 on: May 13, 2012, 08:25:19 AM »

The Fight for universe mod seems to crash the Codex.  I suspect that it's because of the TC tag it has.
I've found a problem, it has a '\' character in the description
Logged
Pages: [1] 2 3 ... 12