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Starsector 0.98a is out! (03/27/25)

Author Topic: D-Mods Question  (Read 684 times)

crash7ds

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D-Mods Question
« on: July 04, 2023, 10:39:14 AM »

Pretty simple question: is there anyway to mod StarSector so that d-mods can be removed one at a time instead of having to pay for all of them?
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A_Random_Dude

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Re: D-Mods Question
« Reply #1 on: July 04, 2023, 12:21:09 PM »

Why try to mod it into the game? Hull Restoration, a vanilla industry skill, does that already.
« Last Edit: July 04, 2023, 12:52:50 PM by A_Random_Dude »
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BirdWanderer

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Re: D-Mods Question
« Reply #2 on: July 04, 2023, 12:27:17 PM »

I'm assuming they are talking about paying at a dock to remove some dmods rather than all of them. If that's the case, Hull Restoration would be a good example to look at.
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crash7ds

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Re: D-Mods Question
« Reply #3 on: July 07, 2023, 09:10:25 PM »

Already aware of Hull Restoration, just wondered if paying for the d-mod removal when docked could be made for one d-mod at a time. I know it's a weird question given a skill already achieves this at only the cost of a skill point. Not a big issue in any case, but thanks for the recommendations.
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