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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.96a-RC10] Yoshgramm-wen Yards v1.0.2b  (Read 11036 times)

Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1b
« Reply #15 on: July 07, 2023, 02:01:30 PM »

Released a quick fix update that should hopefully solve the whole CTD when loading the game. Remember folks, always double check if variant names match otherwise the game will commit crash to desktop.
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Keybindet

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1b
« Reply #16 on: July 08, 2023, 09:19:47 AM »

How to turn of ywy_acews_vfx_frames vfx from Wuhauser-class escort carrier it if painful to watch? :'(
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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1b
« Reply #17 on: July 08, 2023, 01:48:53 PM »

How to turn of ywy_acews_vfx_frames vfx from Wuhauser-class escort carrier it if painful to watch? :'(

Sorry to hear that, hoped that the recent edit to the VFX was enough to make less of an issue.

At the moment, there's no option to disable the visuals outside of replacing the sprites used in the animation with blank or still PNGs. Might have to look into integrating some kind of option to do that though, in a future update.
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Keybindet

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1b
« Reply #18 on: July 08, 2023, 02:25:18 PM »

I like this ships wery much. It will be great to have faction with ships like this.I will be waiting for future updates.
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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1d
« Reply #19 on: July 09, 2023, 12:14:08 PM »

Download v1.01d here!


Yeah, uh, hopefully I finally patched that NPE with the Seheryuan AWACS. Not the hardest oversight to fix but just annoying. Now with that out of the way, I can get around to starting on the roadmap with the two frigates and two capitals I had in mind.

ADDENDUM: Distribution revamp so that the alternate Luohoff skins can finally appear. Also made some adjustments to the balance of the Metal Storm weapons and the BMSAC - last time I'll be tweaking them, I swear for now.
« Last Edit: July 10, 2023, 03:07:44 PM by Derelict_Surveyor »
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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #20 on: July 12, 2023, 12:44:11 PM »

Download v1.0.1e here!


Finally, finally, finally squashed that NPE with the AWACS script. Also fixed another possible NPE and covered up several oversights in the code. And yeah, made some minor changes to the XPDCG while I was at that.
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Deageon

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #21 on: July 14, 2023, 06:41:21 AM »

I do have to say, the small missile CMPG or whatever seems a ... taaaaaad bit overtuned. In terms of sheer burst amount coupled with the damage each missile does. While the short range does help, they are pretty usable as just close in strike weapons to very good effect, especially when you've got say multiple of them mounted.

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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #22 on: July 14, 2023, 12:19:16 PM »

I do have to say, the small missile CMPG or whatever seems a ... taaaaaad bit overtuned. In terms of sheer burst amount coupled with the damage each missile does. While the short range does help, they are pretty usable as just close in strike weapons to very good effect, especially when you've got say multiple of them mounted.

Noted, I'll see about looking into the CIMP. I did want to make it primarily an anti-fighter weapon like the Swarmer, so I might need to rework it so its not too good of a close-in weapon.



Anyway, a little sneak peak at the next ship I'm working on for the mod. It'll be a frigate - you can check the roadmap spoiler on the OP post.

Drone Frigate Preview
[close]
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NaitNait

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #23 on: August 04, 2023, 07:13:47 PM »

The Wuhauser destroyer has a weird lighting effect going on. Very large and fast flashes of translucent purple almost as if it some sort of aoe ship system. Though not seizure level of effect, it is unusual and somewhat annoying.
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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #24 on: August 08, 2023, 01:40:02 PM »

The Wuhauser destroyer has a weird lighting effect going on. Very large and fast flashes of translucent purple almost as if it some sort of aoe ship system. Though not seizure level of effect, it is unusual and somewhat annoying.

Sorry for the extremely late response, that's suppose to be the aura for the Wuhauser's built-in Electronic Warfare hullmod, but it has become apparent that its more of a detriment than a helpful tool. I'll see what I can do about making it less of an eyesore while I work on the next update.
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Kingofchebureki

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #25 on: August 21, 2023, 05:01:28 PM »

An issue I've noticed with the Wuhauser is that those flashes, actually tank my fps. I usually get around 15 fps when stuff gets chaotic but with the wuhauser, when I haven't yet engaged the enemy ships my fps is already falling to single digits. I think a similar field to the AWACS/EWAR aircraft with some optimisations would be good
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Sollaire

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #26 on: August 31, 2023, 03:55:15 PM »

The bombing drones are too overpowered, they do too much damage for how armoured and fast they are.

it made some ships that aren't completely covered by shields redundant, since the drones ignore the shields and bomb the armour ass backwards at a massive speed.
There is no inertia in on the bombs which is pretty infuriating :-\ .

Everything is otherwise great, but some of the OP planes are a deal breaker.
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Derelict_Surveyor

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #27 on: August 31, 2023, 07:41:15 PM »

The bombing drones are too overpowered, they do too much damage for how armoured and fast they are.

it made some ships that aren't completely covered by shields redundant, since the drones ignore the shields and bomb the armour ass backwards at a massive speed.
There is no inertia in on the bombs which is pretty infuriating :-\ .

Everything is otherwise great, but some of the OP planes are a deal breaker.

Yeah, in retrospect, the normal drone bombers are, ironically compared to their "super" version, far too strong. I did want them to be a sort of point-blank carpet bomber and gave them some speed to compensate, but it's apparent that they'll need the most tuning. Will likely see them receive a nerf to armor and speed to really hammer in their niche.

Curious question, how are the rest of the strikecraft? Including the redacted one?
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NaitNait

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #28 on: September 07, 2023, 09:03:50 PM »

The bombing drones are too overpowered, they do too much damage for how armoured and fast they are.

it made some ships that aren't completely covered by shields redundant, since the drones ignore the shields and bomb the armour ass backwards at a massive speed.
There is no inertia in on the bombs which is pretty infuriating :-\ .

Everything is otherwise great, but some of the OP planes are a deal breaker.

Yeah, in retrospect, the normal drone bombers are, ironically compared to their "super" version, far too strong. I did want them to be a sort of point-blank carpet bomber and gave them some speed to compensate, but it's apparent that they'll need the most tuning. Will likely see them receive a nerf to armor and speed to really hammer in their niche.

Curious question, how are the rest of the strikecraft? Including the redacted one?

The speed makes it hard shoot down, but it hits well and the speed makes it pretty unique. The missile projectile itself is lackluster, for how fast the bomber is travelling, the missile seemingly hit the space-airbrakes and lazily maneuvers towards the target. For a strikecraft's flight path to go behind enemy ships it does need something for survivability, ballistic PD has a hard time hitting it.

The redacted fighter doesn't perform very consistently. Either it annoys the crap out of you and is very hard to kill, or it doesn't end up doing much for 30 OP, usually it's a very survivable craft.

Haven't used the manned fighters much due to sticking to drone but experiment with them more extensively.

Also the 6 OP small energy pd is very good, easily overmatching other small energy weapons not just PD. However, it does make small energy PD feel useful as a weapon slot.
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Noobishnoob

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Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« Reply #29 on: September 12, 2023, 11:03:38 AM »

was raiding some blueprints and got a CTD, "Ship hull spec [ywy_heavyinter_SUPERcraft] not found"

edit: nvm i just consoled the bp and its good, just seems to cause a ctd when it comes as a reward from raiding
« Last Edit: September 13, 2023, 08:08:45 PM by Noobishnoob »
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