I won it! Toughest Starsector combat of my life. 5 Ordo destroyed and no retreats. Took some tinkering, but the Astral is a wonderful and extremely powerful ship. Enjoy the spectacle!
Some notes:
The fighter layout is Broadsword - Flash - Flash - Xyphos - Sarissa - Sarissa. We don't actually expect much kinetic pressure from the Broadswords, but we do want cover for the Flashes. Xyphos and Sarissa are intended to help the battlecarrier duel, but also keep replacement rate high despite constant drain from bombers. In the end, this outperformed 1 Warthog, although Warthog-Warthog-Flash-Claw-Sarissa-Sarissa seemed like it might also have gotten there. However, Flashes were more effective than Warthogs in DCR.
Beautiful and deadly. That is the Astral. Despite how I haven't won this combat yet, it's close enough that I am fairly sure that with practice or a little luck I will, so I am calling it now that the Astral is a 5 Ordo ship.
Just look at this video and witness its incredible destructive potential.
I need some practice with the orders before I can claim a win, but getting to the final ships in a 5 Ordo
in one battle under AI control without a playership is just something else.
Small writeup:
Spoiler
Q: Why KB instead of pulse laser?
A: Need DPS, tried pulses too, this clocks better
Q: Warthogs?
A: See Tranquility's research. They also keep Replacement Rate up.
Q: No bombers?
A: Flashes are better in short combats, worse in 5 Ordo no retreat due to Replacement Rate loss.
Q: No retreat?
A: Astral shield is bugged as confirmed by Alex, retreat causes it to drop shields. So we fight this in one engagement and eventually we will destroy 5 Ordos in one engagement surely. Fortunately it's fixed next version.
Q: Is this reliable?
A: Yes, with practice I am now routinely getting this far. It took a lot of learning because this ship does not take easily to orders, that's why micro is relatively minimal and the ship is designed robustly. Some orders like Retreat will just kill it and using the default Fighter Strike is not great, so I manually assign Eliminate orders.
Q: What happened to tacs?
A: DCR showed they mostly hit shields = waste of flux and OP when it's soft flux damage vs Remnant. Better to spend the OP elsewhere.
Original thread follows.
I was unable to make it work any better, due to reasons listed here:
https://fractalsoftworks.com/forum/index.php?topic=27476.msg405884#msg405884But I did find a pretty nice loadout, thanks to Tranquility's (Warthogs) and Jang's (Flash) ideas. If I could fit Hardened Subsystems we probably would have won here, but the ship simply no longer works for this if I cut that much.
By the way, I just recolored the Warthog sprite to make it look nicer, and edited Warthog's ship file to make it high tech. It's a vanilla Warthog in stats.
Hi guys,
turning to you for advice since brainstorming was super helpful with the Invictus build. I realized the Astral has 0.6 shield efficiency and decent mounts, so it should probably be able to do 5 Ordos too. Unfortunately I'm having trouble getting it to win even vs 4 Ordos with 5 Astrals and 2 Wolf.
Here's the build:
In action:
Here's the issue: it has a lot of trouble taking out Apexes. This is the same thing I ran into with the Invictus build. Because the kinetics are short ranged, it can kite the Astral for a long time. This is deadly because it leads into having to fight Radiants at the same time as Apexes (I think it would be fine vs just the Radiants, they warp in to Reaper / Blaster range). Unfortunately I've been unable to mitigate this issue. I tried putting in 5th Warthog and also Thunder and also 3x Warthog + Thunder + Xyphos but the problem is 5th Warthog is less survivable and Thunders are too fragile. Soft flux weapons don't really work here and there is no long range hard flux option available. Squalls would run out, I've tested Locust and Squall builds before going for KB-Reaper. Bombers, well, there is already a problem keeping up replacement rate.
This is made infinitely worse by the fact that Astral AI is just broken, I can say. It randomly drops shields in combat, I have no idea what it's trying to do, it happens even despite enemies relatively near, at negligible flux. In fact you can see a badly damaged Astral with shields off just for fun in the video thumbnail apparently. You can see one such random shield drop at 2.20 (note it does not even get zero flux speed boost due to having fighters out). Using the Retreat command is not safe (although I still do) because it can take that to mean "drop shields and retreat". Sometimes it rotates backwards if I give it a rally order. It also seems to basically ignore movement commands sometimes. It's safest to give as few orders as possible to this ship and that's really bad because I usually micro these fleets a lot.
So that's where I'm with this. Ideas?
Ps. thanks to Tranquility for figuring out Warthogs are great vs Remnants.