On the topic of questionable carrier AI...
I tried to test various Heron builds, with the main idea being that it is a carrier that can be faster than Remnant cruisers and capitals.
For the tests, I've been running 3 Herons, all with cautious officers, against a single unofficered Radiant in a sim.
The following would happen:
- One of the Herons, the one closest to frontal Autopulse mounts of a Radiant at the current time, would insist on staying within Autopulse range, regardless of which weapons the Heron had (even if there were none at all). It would maybe consider retreating when about to get overloaded, but even that is not a given. Taking manual control of the ship and disengaging, or giving it a rally point on the opposite side of the map, the ship can retreat very easily even if the Radiant uses system charges to chase after it, so staying within range must be on purpose.
- The other Herons maintain distance properly. Unfortunately, if they have weapons, that also makes them not use their weapons even when presented with completely undefended sides.
My expectation was that a cautious Heron with 0 weapons mounted would stay...either on the max engagement range of fighters, or, at least, out of enemy range.
On another note, the flying-in-front-of-a-Radiant behavior also applies when a Heron is given a single MRM Resonator - it(the one ship in front of the Radiant) is not trying to maintain long range, it is usually at around 1200 instead of 2500.
From what I saw, if you order the carrier that is currently being stupid to move away from the Radiant, other Herons will decide to close in, then, once one of them gets targeted by the Radiant, the one not being targeted will maintain distance. If the rally on the original Heron is canceled, it will maintain distance.
To sum up:
- One ship decides to draw fire on itself despite being faster and having longer range than the enemy. Is this some deliberate tactic to soft-flux the enemy by making them fire their guns?
- Other ships maintain distance, and, given weapons, do not close in to exposed flanks
The logical expectation would be the reverse, the ship being targeted pulling back, and the others closing in...or, at least, all ships maintaining distance.
Giving an avoid order does prevent Herons from getting in its firing range, but then they aren't using fighters either.
Do timid officers behave the same in this situation?
And I guess I could try to pair something like 2 Herons with a cruiser, while also letting Herons have steady or aggressive officers, and maybe that would work with a cruiser drawing fire(due to being faster) and Herons poking the flanks. But that would require constant babysitting when fighting smaller ships.