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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Epta Consortium 2.1.2 - Fix Patch  (Read 37302 times)

Keybindet

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #15 on: July 05, 2023, 04:40:47 PM »

Scopoohetis or whatewer its name mech fell kinda underwelming has a single weapon with insane range and good antiarmour damage suffers from wery now dps. Charge of a system with cooldown is to slow. If you let ai control this mech most of the time it waste shots on enemy strikecraft.
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ventuso

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #16 on: July 05, 2023, 04:52:02 PM »

Hello, for some reason I keeps getting this crash

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Epta was the recent mod I installed, so I assume it came from here.

Can you please elaborate on what exactly causes this crash? Epta does not have very many custom explosion colors in it.

I see, thanks ! I'm still trying to figure out where this crash came from, absolutely no idea what mod caused this.
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #17 on: July 05, 2023, 07:35:14 PM »

Ship system of a destroyer, that reflect projectiles for a moment crashes the game when shield it got hit by missiles.
 New Mk.2 mech quite good after 2-3 smods wisth smg, mg, sniper but ship system that loads piersing shot on a sniper is useles it deals wery litle dmg(regular shot does much more ).Burst rifle strugle with armor, it takes ages if you run in to ships like dominator.
Btw new update is awesome. Ships are cool(spritew and gameplay).
Sorry if its hard to read. English not my language i can tanslate but cant write properly.

Hiyo man, thanks for reporting this bug with Selene, can you send the crash log here? So we can find whats going on it. about the Zaku, gonna check out it ship system, and well, some weapons not works well against armor or shields, each weapon is better specialized for certain situations, so choice the one which fits better the situation.

Otherwise, glad to see that you are liking le mod, and also, my english as well is not that good lol
594626 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.missile.MissileTwoStageSecondUnguidedAI.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.shipsystems.scripts.seven_shipSystem_EptaPounceDrives$rebound.modifyDamageTaken(seven_shipSystem_EptaPounceDrives.java:74)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:68)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:60)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.class.oOOO.D.super(Unknown Source)
   at com.fs.starfarer.combat.class.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.class.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Thank you very much, gotta figure that out
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #18 on: July 05, 2023, 07:43:47 PM »

Scopoohetis or whatewer its name mech fell kinda underwelming has a single weapon with insane range and good antiarmour damage suffers from wery now dps. Charge of a system with cooldown is to slow. If you let ai control this mech most of the time it waste shots on enemy strikecraft.

Maybe this thing deserves a buff after all, we are playing lower numbers for later on give the deserved power, more testing is required, but your suggestion surely is noted^^
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #19 on: July 05, 2023, 07:46:58 PM »

Ohhh, so it was the Selene. I was wondering why Epta rarely produced a crash.

Selene's system have an issue with having a very short active time, so it not ricochet projectiles frequently, thats why we not found this early lol
« Last Edit: July 07, 2023, 03:44:13 PM by SevenG7 »
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Rehcko

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #20 on: July 07, 2023, 04:34:56 AM »

664724 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.submarkets.SevencorpSyzygyMarket.updateCargoPrePlayerInterac tion(SevencorpSyzygyMarket.java:56)
   at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
   at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
   at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
   at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Hello, I got this error. looking at the log it seems to be a problem with syzygy market
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #21 on: July 07, 2023, 03:42:03 PM »

(Skill issue moment) Posted this confusing with the edit buttom, had a small issue responding the comment lmao
« Last Edit: July 07, 2023, 03:45:17 PM by SevenG7 »
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #22 on: July 07, 2023, 03:46:13 PM »

664724 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.submarkets.SevencorpSyzygyMarket.updateCargoPrePlayerInterac tion(SevencorpSyzygyMarket.java:56)
   at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
   at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
   at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
   at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Hello, I got this error. looking at the log it seems to be a problem with syzygy market

Noted, gotta check that, thanks for reporting^^
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Klize1917

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #23 on: July 15, 2023, 11:03:00 PM »

Hey, are you still working on 7S? I'm pretty sure kataigida's premium flux grid is having some issues.
The hullmod penalty calculation uses the values of the destroyer instead of the cruiser, and the penalty summation calculation is missing brackets, which causes the hullmod and fighter penalty result in negative flux capacity.
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Droll

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #24 on: July 26, 2023, 06:15:28 PM »

This mod will currently cause Starsector to crash on Linux systems. This is because under graphics/ships, certain directories contain capitalization (eg. Skopefetis, Monitor etc.) and their hull entries in data do not contain capitalization when specifying the path that the .png file is in.

I would recommend that you go into graphics/ships and rename those folders to lower-case only (eg. skopefetis, monitor etc.), it's good practice in general as Linux file systems tend to (unlike Windows) be case sensitive and go into data/hull and make sure that the path specified does not contain capitalization either (like the Zaku but there's a lot of files there where you've capitalized so maybe just aim for consistency across the file structure).
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Zalpha

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #25 on: August 25, 2023, 02:36:31 AM »

I also came to report this mods bug of -40k but I didn't know what was going on. I thought it was the Trygon fighter wing, I equipped it and my flux went form something like 10k to -40k flux. I excited the game to come and report it.
Edit: I found the kataigida's premium flux grid is supposed to go down by 1% per factor, so it is bugged but I don't actually understand how that modification is supposed to work, it is a bit to complicated for me.
« Last Edit: August 25, 2023, 08:40:29 AM by Zalpha »
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Zalpha

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #26 on: August 26, 2023, 09:52:49 AM »

Spoiler
27406479 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.missile.MissileTwoStageSecondUnguidedAI.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.shipsystems.scripts.seven_shipSystem_EptaPounceDrives$rebound.modifyDamageTaken(seven_shipSystem_EptaPounceDrives.java:74)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:68)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:60)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.E.super.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
I think this is the problem mod but it might be from something else, I am not sure what these logs are actually telling me.
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lustfull

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #27 on: September 11, 2023, 07:28:44 PM »

 why there is no indication on the banner that armaa amatura is required  to fully enjoy the mods?  It could be frustrating for new players who don't know about your strikecracft.
« Last Edit: September 11, 2023, 07:35:37 PM by lustfull »
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lustfull

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #28 on: September 13, 2023, 08:34:00 AM »

Bug report:"Gregariousness" mission don't work well. The mission don't end after victory so you have to use console command. Plus , the command "nuke" and "kill" don't work( not cool)  and ( did you disable Super weapons not being effective on your fight? Maybe bug compatibility or just my AMD laptop doing *** as usual.)
 And aslo , where is the reward? Dit it comes later or is this also a bug?( unless there none which would be rude to say the least since the bounty can tank omega weapons.
Other bug:  ia core not returning normally to cargo when you remove them from a ship, it eventually return at a moment but don't know what trigger that.

Ps. question: does AI time dilatation is apply to a neural liked ship whit AI integrated on it (on both ship)?
And does time dilatation accumulate to other ship that already have smal time dilatation bonus? Like ( the Great house ships, Valkazard , or Sierra's ship?

Thanks for this great mod and your work.
« Last Edit: September 13, 2023, 01:40:37 PM by lustfull »
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lustfull

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #29 on: September 14, 2023, 08:51:50 PM »

After testing galevis , it appears that it tends to easily friendly fire or just slash through friend. My radiant get a nice and clean hole in the center of the ship because galevis end up there after attacking a foe.
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