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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] ElvenSector 0.1.7 - Gacha Edition  (Read 27468 times)

Oni

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #15 on: July 30, 2023, 10:17:59 PM »

.... NOW FULLY SANITIZED AND PURGED OF EVIL AI....
???
.... dare I ask?
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TimeDiver

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #16 on: July 30, 2023, 10:28:51 PM »

.... NOW FULLY SANITIZED AND PURGED OF EVIL AI....
???
.... dare I ask?
No more use of AI-assisted/created artwork, presumably.
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AtlanticAccent

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #17 on: July 31, 2023, 06:00:44 AM »

It's a weird take considering Alex's current official stance:
https://fractalsoftworks.com/forum/index.php?topic=27431.msg407743#msg407743
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QX10

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #18 on: August 10, 2023, 09:44:12 PM »

Bug Report:
Dokkalfar Mechanicus ships don't seem to fit any ballistic weapons in their fleets.
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[REDACTED]

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #19 on: August 12, 2023, 05:19:59 PM »

It's a weird take considering Alex's current official stance:
https://fractalsoftworks.com/forum/index.php?topic=27431.msg407743#msg407743
My guess is that it's a joke, but I could be wrong.
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EnderHero00

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #20 on: August 21, 2023, 03:37:59 AM »

Bug Report:
Dokkalfar Mechanicus ships don't seem to fit any ballistic weapons in their fleets.
will be fixed with the next update, which will come soon
It's a weird take considering Alex's current official stance:
https://fractalsoftworks.com/forum/index.php?topic=27431.msg407743#msg407743
My guess is that it's a joke, but I could be wrong.
yeah kind of, anyways i'll be updating all of you soon
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EnderHero00

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Re: [0.96a] ElvenSector (Sanitized for Delicate Forum Eyes Edition) 0.1.0
« Reply #21 on: August 29, 2023, 05:36:18 AM »

-changelog for 0.1.1
Spoiler
-added 5 new ships
-added 3 new guns
-changed system generation code
-changed spawning weights
-fixed DM guns not properly tagged for autofit
-nerfed Boiler Howitzer
-fixed Ley Line Circuit description
-added 9 new portraits
[close]
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JustThatGoo

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Re: [0.96a] ElvenSector 0.1.1
« Reply #22 on: August 30, 2023, 04:22:48 AM »

It's time for a Dwarven Sector. Could go DF style with Granite/Bauxite/Lava weapons and other stone type style ships, could go Rock and Stone, could go traditional tolkien mixed with 40K. The floodgates have opened for those who dare
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SoSD

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Re: [0.96a] ElvenSector 0.1.1
« Reply #23 on: October 03, 2023, 09:40:22 PM »

Having played a few games with the space elves, while I quite like the aesthetic of the ships, I feel like the summoned wings effect could be better.

Rather than having the wings wave around in a vague flapping motion, I wonder if it might look better to have them stay in one position and pulse or flicker perhaps with some particle effects.

I think that for the flapping effect to really work, you'd need some flexion in the wings which might be difficult to do well, so it might be easier doing a static-but-pulsing or static-but-flickering effect instead.

Random GIF to show what I mean by having some flexion:

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hidefreek

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Re: [0.96a] ElvenSector 0.1.1
« Reply #24 on: November 08, 2023, 07:46:03 PM »

waiting for a new update
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Nick9

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Re: [0.96a] ElvenSector 0.1.1
« Reply #25 on: November 09, 2023, 05:09:40 AM »

Images under spoilers are not loading, or is it me only?
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SoSD

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Re: [0.96a] ElvenSector 0.1.1
« Reply #26 on: November 09, 2023, 03:59:02 PM »

Images under spoilers are not loading, or is it me only?

All of the images are working for me.
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hidefreek

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Re: [0.97a] ElvenSector 0.1.2
« Reply #27 on: February 29, 2024, 11:09:47 PM »

The space faction is in Sniper mode.
Snipe enemy from the backline with insane damage but weak at close-range combat.
While other faction ships can be used as the vanguard for the Space elf.

I think if the Space elf has a nice relationship with Independence and has some degree with Persean League and Hegemony.
Their fleet can have other faction ships to support their long-range doctrine.
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TheLord999

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Re: [0.97a] ElvenSector 0.1.2
« Reply #28 on: March 01, 2024, 02:05:37 AM »

Bruh I need to do a new game ... again ... damnit
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mllhild

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Re: [0.97a] ElvenSector 0.1.2
« Reply #29 on: March 06, 2024, 12:27:43 AM »

Tried the frigates yesterday. Had 3 of the smalles ones with default load out 3x4DP, vs a sungle Slasher 4DP. The slasher died due to CR depletion.

Equipped them then with Chainguns and they did a bit better. If those where Synergy mounts so that energy damage weapons could be put there it would help mitigate the single forward mount problem.

Still.those friggates are quite good vs beam weapons since they have so much excess flux.

Due to the light at the tail sections its hard to see in combat if the engine is burnt out or not. awould it be possible to make that light part of the green engine flame, so that it goes out together?


When I tried the next friiggate I noticed that the small mounts field of fire doesnt overlap. So the weapons I put there really struggled to hit thinner ships.

Factionwise, soon after I started the game the secondary planet got invaded by a vanilla faction and just fell immediately.

All in all it has the nice feel of an underdog faction whose ship design is still stuck in more peaceful times and not the guns at every corner and missle spam war of the Persean sector.


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