They still don't look much like David's work to me. Maybe somebody better at this could get closer, or with a better img2img base emphasizing where to go.
Based on my own experimentation, you can get them to somewhat match the vanilla design by adding "conte, brush strokes and sabattier effects" in the keywords at the end.
as taught in the Severian-Void stable diffusion model, otherwise, it's simple to try and add these effects yourself using any graphic tool
Heh.. I have been using paint.net to fix some of the ai gen mistakes in the portraits in my mods
one major flaw being the file size that needs to be resized, even if these portraits extremely overdone, that semblance to vanilla and well, it's better than nothing.
This is just art gen AI, I want to see if someone has figured out a way to make officers talk like ChatGPT or CS, I have seen mods for bannerlord, skyrim and even Rimworld with integrated chatbots as in either a commentator or actual npcs having conversations about the world or their created character.
imagine if we somehow find a way to feed the AI faction lore from the game and from the mod and see their opinion on how modded factions and vanilla factions blend, or have ingame advisors helping with war scenarios if you need it.
Like, ask one of your chatbot officers/advisors about potential targets and they come up with this strategy to attack and take over the Thule system if using Nex.
Or, if they can be programmed to generate dynamic missions ingame, like quest-giver npcs, a pirate or smuggler type coming up with a idea for unique or skyrim type "radiant quests", genered based on a pool of information limited by their archetype, hmmm....