Stargate Ship And Weapon Pack
About the modThis mod adds the well known ships and weapons from Stargate, with some extras not featured in the original show. Also portraits and flags.
Currently featuring the Ancients, Goa'uld, Ori, Replicators, Tau'ri, and Wraith.
Credits and thanks:The incredible people behind the "Stargate Invasion" mod for Sins of a Solar Empire have graciously allowed me to convert their ship models for this mod. Please find their mod below:
https://github.com/StargateInvasion/SGIWhy did I create this mod?A space game that doesn't have a Stargate mod? Can't have that. I also love the design of the Daedalus too much to not fly it. And if I add one ship, might as well add all of them and make it available to everyone, right?
It's probably my first time making a public mod for any game, and am still new to StarSector, so please excuse any roughness around the edges while I get the hang of things!
Regarding versioning:Despite there still being a lot of things and tweaking to be done, I have decided to release early and start with V1.0.0 as starting with anything below that would mean it would almost certainly never reach V1.0.0 because there is always more to perfect.
Please let me know if you encounter any issues or have feedback!
Requirements:None as far as I am currently aware.
Save game compatabilityTested with Vanilla, you can add the mod at any time. Market updated immediately and going to a system next door had the Hegemony start using the Stargate ships already.
However, you can
not remove the mod without starting a new game!
Changelog:2023/06/21 V1.0.0 Initial release version.
2023/06/21 V1.0.1 Changed Ancient's Atropos, Caelus, Aurora ship shields from blue to red. More inline with what you'd see on the show.
2024/03/11 V1.1.0 Game Version + Balance update.
2024/03/13 V1.1.1 Fix for crash related to Wraith Cruiser WS0007
FAQ:Spoiler
# How do I download this mod from Github?
I also hate their UI and I often forget how to download from there.
But click on the green button "<> Code" located above and to the right of the list of files, and then click on the "Download ZIP" button.
# Where can I find the ships?
The ships are flown and the weapons are used by the Hegemony and can be found in their markets. In addition you can find the ships as derelicts floating in space.
You can also craft all the ships and weapons yourself after obtaining the single Stargate Blueprint Package that you can discover the same way as all other blueprints.
# Is the mod compatible with other mods?
I can't promise it is compatible with all mods, but I've tentatively confirmed it works as intended with all of the following mods enabled at once:
-A new level of confidence 40 2.1
-Adjustable Automated Ships 1.0.1
-Combat Alarm Sounds 1.4
-Combat Chatter 1.13.2
-Console Commands 2023.5.05
-Fleet Action History 1.0.10
-Fleet Journal 1.0.8
-Hiver Swarm 1.08c
-Larger Zoom Out 1.1.0
-Lazylib 2.8
-Magiclib 1.1.2-rc01
-Nexerelin 0.11.0
-Planet Search 1.2.1
-Scan Those Gates 1.5.5
-The Star Federation 0.99-RC5
Please let me know if you encounter any compatability issues!
# I hate the Hegemony! I want another faction to use them instead! / I don't want any faction to use them!
Cool! You can easily transfer the ships/weapons to any other faction by editing the following files and changing the Hegemony tag to the faction of your choice, or removing the tag leaving only you able to fly the ships in the universe:
- weapon_data.csv
- ship_data.csv
- wing_data.csv
# Are the ships/weapons balanced compared to Vanilla?
I have tried to balance them somewhat but this is a very time intensive process and difficult thing to do. Especially for someone like myself who has only done a single campaign of StarSector and is not aware of the gazillion of possible ship builds out there.
Some ships, like the Ori's Deliverance, are intended to be exceptionally strong. These ships have a much higher deployment point cost in an attempt to compensate for this. Same goes for weapons like the Ancients' Drone launchers.
The balancing was done based on the "Elite" variants listed under Autofit, which are the intended fits for these ships. In addition the weapons have not been tested on Vanilla ships. I am aware that this means in 'unintended' scenarios they could possibly be completely broken one way or the other.
However, I have chosen to release the mod in a semi-finished state instead of tweaking it another million times before release to get feedback and allow myself to move onwards to the next steps for this mod meanwhile.
If you find something that you think is underpowered or overpowered, please let me know on the forum!
# What are the next steps mentioned above?
I intend to import more models for each of the factions, and have the individual stargate factions spawn separately as factions ingame!
Once the above has been realized I'll also split the factions into their own individual blueprint packages.
That said, I currently intend to have the Weapon and Ship pack, and the Faction implementation as two separate mods.
In addition, I also want to change the weapon models and weapon sounds.
# And when will that release be?
I have absolutely no idea! But I do know it's time for me to somewhat step away from games for a little bit and focus on my studies for my upcoming midterm exams.
Mini-updates to tweak weapons/ships aren't off the table however.
# The Daedalus' weapon layout makes it somewhat difficult to click on all the ballistic/missile slots in the front!
I am aware of this. Sadly the choices I am aware of is between an oversized Daedalus model ingame or a reduction in weapon slots moving ever further away from the series' model.
I intend to revisit this issue at some point in the future, but please let me know if you know another way to go about solving this!
# The Destiny/Seedship/Replicator Samantha/Ori Deliverance glow look silly!
These ships their sprites I'll have to put time into at some point, but they are ok-ish for now, on the to-do list.
Pictures:>>> DOWNLOAD <<<