Update v0.8.0 is now out, adding a new command called "SpawnFactionFleets", which spawns fleets that - unlike Console Commands' "SpawnFleet" command - are affected by the ship quality and fleet size of either the faction's best market, or if the faction has no markets, a fake market with the best possible vanilla ship quality and fleet size. More importantly, it has optional parameters that let you collect fleet data from several hundred, if not thousands, of spawned fleets - useful for anyone looking to get an idea of a faction's average fleet!
As always, this should be
save-compatible.
v0.8.0- Added "SpawnFactionFleets" command
- Spawns a number of faction fleets using their best faction market or, if they have no markets, a fake (good) market
- Also supports options like printing the spawned fleets' aggregated stats and composition data - "ShowFleetStats" now also displays the following:
- Average max CR
- Total officers
- Average d-mod count
- Total frigates/destroyers/cruisers/capitals
- Auto-resolve strength (similar to effective strength, except civilian ships count for far less) - Updated "ShowFleetComposition" command
- Now shows faction and hull IDs rather than their display names
- No longer considers (D) hulls as separate hulls; they will simply be grouped with their pristine versions
- Also displays for each hull the percentage of the hull count divided by the total number of ships - "ShowPlayerDMods" now shows hull IDs instead of the display name
- Some code refactors