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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Emergent Threats/IX Revival v1.0.8  (Read 335909 times)

cghhj

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #330 on: February 15, 2025, 07:45:17 AM »

Got Report that there is no option button even you got both Signal Masker in cargo, and Unique Ship in fleet.
Tested by All English enviroment with newest version and console code to spawn item & ship, no button either.
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #331 on: February 15, 2025, 01:21:59 PM »

Looks like the built-in fighters are adding in a fixed OP cost (the reason it's not 20 is the Compact Automation hullmod reducing the OP cost by 5).

Maquech (TW) and Radiant (TW) carriers having a cost for their Nimbus fighters is a deliberate design choice, as those are the only Trinity Worlds ships that can use other fighter types. Giving their pseudo built-in fighters a cost of 0 would require lowering their fitting elsewhere to not give them an excessive amount of OP, but that would in turn mean the carriers would have a very hard time using any other fighter types that cost OP and still have anything left over for hullmods and weapons. A player who doesn't want to spend the OP on Nimbus fighters for their TW carriers can replace them with cheaper stuff like Talons or Mining Drones and get the OP refunded.

I swear I used to be able to put remnant subsystems on non-remnant automated ships with this mod but seemingly since the last patch I cannot put eg Adaptive Entropy Arrester on RAT Abyssal automated ships such as the Sariel or derelict automated ships like Rampart or Object 361 (from HMI).

I can't see a change like that in the patch notes so idk if this is intended behaviour or not?

It's possible that I'm mistaken that you could do this before but I'm pretty sure I used subsystems on some automated ships added by Knights of Ludd before along with abyssal & derelicts without any problems.

Abyssal ships can only take the Adaptive Entropy Projector by default. Anything else usually requires either an Abomination Interface or Synthesis XO. A few other manufacturers such as the Dustkeepers and Volantian Remnant Conversion get innate comparability as well, along with some individual ships such as Object 361 and the Timeless prototype from Tahlan, but the list hasn't gone through a major change recently.

Got Report that there is no option button even you got both Signal Masker in cargo, and Unique Ship in fleet.
Tested by All English enviroment with newest version and console code to spawn item & ship, no button either.

The only time where the Signal Masker button will show up is if the current ship has the "ship_unique_signature" tag that would cause the fleet to be identified even when its transponder is off. Many unique ships don't actually acquire this tag until after they're salvaged through normal gameplay, so for example if you just console command in a new Ziggurat that won't actually have the tag and can't receive a Signal Masker. The way to test this is to have only one unique ship in fleet and go dark, then run into another fleet. If you get the message that you can be identified anyway due to the presence of a unique ship and you still can't install the Signal Masker, then that's a bug and I will look into it.

cghhj

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #332 on: February 15, 2025, 07:44:36 PM »

Tested in game play, well this time I do have button.
Then there is other question: Did Sginal Masker one time use? Seems when I Remove it from The Unique Ship, it did not apear in cargo.
I cheacked the script, it should be return to cargo right?
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #333 on: February 16, 2025, 05:34:20 PM »

Tested in game play, well this time I do have button.
Then there is other question: Did Sginal Masker one time use? Seems when I Remove it from The Unique Ship, it did not apear in cargo.
I cheacked the script, it should be return to cargo right?

I think I messed up the code for returning it to cargo so right now it only does if you have another Signal Masker in cargo. I will fix this for the next patch.

HeavyHelmud

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #334 on: February 18, 2025, 01:30:36 PM »

How do you get the IX Blueprint Packs? Battlegroup, Honor, Auxiliary and Trinity Worlds I mean, or is it just random salvage?
« Last Edit: February 18, 2025, 11:25:21 PM by HeavyHelmud »
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #335 on: February 19, 2025, 01:04:54 AM »

How do you get the IX Blueprint Packs? Battlegroup, Honor, Auxiliary and Trinity Worlds I mean, or is it just random salvage?

From starting as an IX Battlegroup faction commissioned character in Nex, and from random salvage.

Reshy

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #336 on: February 22, 2025, 12:49:44 AM »

Is the heavy CPB supposed to have no range improvement over the light version and only a 25% increase in damage to go with it's doubled OP cost?
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duke

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #337 on: February 27, 2025, 01:14:13 PM »

Sorry if this has been asked before. How compatible is this with Phillip Andrada Gas Station Manager?
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Gantradies

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #338 on: February 27, 2025, 10:39:31 PM »

wanted to check something-
im looking at a surveillance center, and the exact wording is:
"installing a specialized anticipation instance AI core will expand a network of surveillance and anti-intrusion devices"-
is this meant to refer to the specialized-beta core variant (the one you can trade for OR get with the Nex start)
, or is there another one specifically it needs?
because the core's listed as "no effect" in the install Ai core dialogue xD
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Vealie

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #339 on: March 04, 2025, 01:30:23 PM »

Abyssal ships can only take the Adaptive Entropy Projector by default. Anything else usually requires either an Abomination Interface or Synthesis XO. A few other manufacturers such as the Dustkeepers and Volantian Remnant Conversion get innate comparability as well, along with some individual ships such as Object 361 and the Timeless prototype from Tahlan, but the list hasn't gone through a major change recently.
I actually can't put any subsystems on Object 361 without a Synthesis XO.
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.5
« Reply #340 on: March 12, 2025, 07:24:40 PM »

New version is up with lots of updates and probably lots of bugs too. Let me know as you spot them.

Is the heavy CPB supposed to have no range improvement over the light version and only a 25% increase in damage to go with it's doubled OP cost?
The heavy version also spins up its reactor effect faster and has a greater reactor effect compared to the medium version. I will keep an eye on balance and possibly consider updates in a future version.

Sorry if this has been asked before. How compatible is this with Phillip Andrada Gas Station Manager?
No conflicts as far as I'm aware. The Andradanism XO's skills for Second In Command will mention PAGSM if the mod is installed.

wanted to check something-
im looking at a surveillance center, and the exact wording is:
"installing a specialized anticipation instance AI core will expand a network of surveillance and anti-intrusion devices"-
is this meant to refer to the specialized-beta core variant (the one you can trade for OR get with the Nex start)
, or is there another one specifically it needs?
because the core's listed as "no effect" in the install Ai core dialogue xD
The special effect requires the Panopticon Instance, a green alpha core variant of the Panopticon Core instead of the standard white one. There is one at Vertex Station, you can get one by trading in a planetkiller and asking to work on stabilizing relations with another faction, or picking the Colonial Overseer background when starting the game in Nex.

I actually can't put any subsystems on Object 361 without a Synthesis XO.
Object 361 compatibility was added a long time ago so something might have gotten broken since then. I'll check it out.

Garafetdin

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #341 on: March 13, 2025, 08:43:37 AM »

Hello!

Can't seem to make the surveillance center work correctly on Piorun, Vertex and Rusalka. It only adds stability, but does not remove pather cells, and also none of the receive the player version of the panopticon node once any of the other planets in the system get a Panopticon instance added to the surveillance center (Marzanna work fine, though)

Tried deleting all of the custom structures from those 3 with console commands, didn't work
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Malice

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #342 on: March 13, 2025, 10:24:19 AM »

 Hello! @Vicegrip, got an report about last update of Emergent Threats 0.9.6 (I use both). You see after updating to 0.9.6 I getting a crash after playing a while.

 
Code
394385 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
at data.skills.FourthDimensionalSight$Level1.unapply(FourthDimensionalSight.java:21) ~[?:?]
at com.fs.starfarer.campaign.CharacterStats.refreshGovernedOutpostEffects(Unknown Source) ~[port_obf.jar:?]
at data.scripts.ix.listeners.IXAdminEasyModeListener.reportPlayerOpenedMarket(IXAdminEasyModeListener.java:55) ~[?:?]
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

 Firstly I talked with PigeonPun, Bionic Alteration mod creator, because of how similiar issue was in Unofficial Starsector Chat Discord with two cases, but apparently Bionic Alteration 0.2.2 version somehow conflicting with new 0.9.6 version of batllegroup one, I guess?
probably because of line: "at data.scripts.ix.listeners.IXAdminEasyModeListener.reportPlayerOpenedMarket(IXAdminEasyModeListener.java:55) ~[?:?]", - I can be mistaken of course. In any case, thanks.
« Last Edit: March 13, 2025, 10:27:03 AM by Malice »
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #343 on: March 13, 2025, 02:21:59 PM »

Hello!

Can't seem to make the surveillance center work correctly on Piorun, Vertex and Rusalka. It only adds stability, but does not remove pather cells, and also none of the receive the player version of the panopticon node once any of the other planets in the system get a Panopticon instance added to the surveillance center (Marzanna work fine, though)

Tried deleting all of the custom structures from those 3 with console commands, didn't work
Thanks for the report. This will take a while to fix since the panopticon code is such a ball of wax but I will look into it.

Hello! @Vicegrip, got an report about last update of Emergent Threats 0.9.6 (I use both). You see after updating to 0.9.6 I getting a crash after playing a while.
This seems to be a cross-mod interaction with Ashes of the Domain. I'm going to release an update shortly that will hopefully fix the issue.

Malice

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #344 on: March 13, 2025, 02:33:30 PM »

Hello!

Can't seem to make the surveillance center work correctly on Piorun, Vertex and Rusalka. It only adds stability, but does not remove pather cells, and also none of the receive the player version of the panopticon node once any of the other planets in the system get a Panopticon instance added to the surveillance center (Marzanna work fine, though)

Tried deleting all of the custom structures from those 3 with console commands, didn't work
Thanks for the report. This will take a while to fix since the panopticon code is such a ball of wax but I will look into it.

Hello! @Vicegrip, got an report about last update of Emergent Threats 0.9.6 (I use both). You see after updating to 0.9.6 I getting a crash after playing a while.
This seems to be a cross-mod interaction with Ashes of the Domain. I'm going to release an update shortly that will hopefully fix the issue.

 Funny enough, I thought firstly this incompatibility was exactly with "AOTD" or "What We Left Behind" mod (fourdimensionalsight thing), but then I found Bionic Alteration thread about it, very confusing. Thank you.
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